Hacker Newsnew | past | comments | ask | show | jobs | submit | pdntspa's commentslogin

Why exactly does "actual nerds who care" stipulate writing code?

Dude this relentless LLM optimism is exhausting

It was sarcasm, sorry.

> if we already have this assumption for software engineers,

Assuming what exactly? That they write more code? Better code? Better designs? Better architecture?

Because only a few of the above assumptions are arghuably true.


because intellectual property laws are inherently worthy of respect and they are never used against consumers ever

No consumer is entitled to play a game. They are free to go find another game to play and there are millions of other games out there that they could legally access and play.

No corporation should be entitled to 200 year monopolies on what amounts to bits of information.

I really wish the same could be said for San Onofre. To say nothing of its value as a landmark -- it will live on in our memories as the great San Onofre boobies

One upside -- is that SONGS being decommissioned gave the energy storage market the ability to level up in a big way back then. They filled part of the gap with some large MW procurements. Allowed BESS to be part of the collective energy solution. Nuclear + Solar + BESS + some small amounts of NG is a dream team.

"Ironically, what originally motivated pumped storage installations was the inflexibility of nuclear power. Nuclear plants’ large steam turbines run best at full power. Pumped storage can defer surplus nuclear power generated overnight (when consumption is low) to help meet the next day’s demand peak."

https://spectrum.ieee.org/a-pumped-hydro-energystorage-renai...


Main challenge with pumped storage is its geographically limited, always a custom project, and large scale deployment.

The number of things that Claude has told me are 'load-bearing' or 'belt-and-suspenders' is... very load-bearing

You are absolutely right to call that out!

for me, doing the heavy lifting is doing the heavy lifting

Fun fact: the word suffer comes from sub fer - under load, this relation (suffer - load bearing) is consistent across (unrelated) languages

Also too many lands and hits.

> Handing an ID to a bouncer at a bar or similar is not logging anything.

Some of the bars in the party areas of my college town have a digital scanner they hold the ID up against, and they even had a screen showing a scrolling Wall of Shame of fake IDs. And they had this like 20 years ago. So I would not necessarily agree with you here


> And at least 50% of the time its idle (I'm not working/sleeping).

So what? its $10 a month. Why do you need to chase 100% utilization?

And use can use that to host your website, a game server, maybe some other projects...


Every time I see the word "Manus", I can't help but think of MST3000 making fun of "Manos: The Hands of Fate"

I beat Chrono Trigger on a 486 with sound and transparencies disabled. There were parts where I had to manually switch off the top layer because transparent stuff (such as clouds) would completely block my view

When my parents weren't home I'd move to their pentium 166mhz with my savestates copied to a floppy and sneak some time playing the game with sound and transparencies.

I think I also got through most of super mario world and some of the final fantasy games as well

Fun times!


I gave up on my first play through of Chrono Trigger because I couldn't figure out how to progress in the future world. Didn't realize that the clouds in the dome were supposed to be transparent and not something that I need to trigger a different event to clear up.

My first playthrough of Chrono Trigger was stopped cold because my PC couldn't send enough simultaneous keypresses to unlock a door.

The workaround for this was to assign all the buttons to the same key before chasing the rat (I had this exact problem with zsnes, though my first few playthroughs were on the original cartridge)

That's what I did, and you're right that it was catching the rat on ZSNES.

L R A

Yeah I'm not sure how I figured that trick out, probably just monkey mashing buttons at some point, then I figured out SNES graphics were layers and it was a lot of fun switching the various layers on+off. And hey that turned out to be useful!

Yeah, I want to say you could press the number keys or F keys or something like that to toggle layers on and off, and it was absolutely necessary in some misty forest/jungle/waterfall type areas.

> I beat Chrono Trigger on a 486 with sound and transparencies disabled. There were parts where I had to manually switch off the top layer because transparent stuff (such as clouds) would completely block my view

Also, you could get better performance running on DOS rather than on Windows

The same was true for gameboy emulators too


Wow, I remember specifically buying a sound card and CD-rom drive for my 486 so I could run the GB emulator. It wouldn't boot without a sound card and I really wanted to play the non-translated version of Pokemon Gold. People wouldn't believe me when I told them I had a newer Pokemon game than Red/Blue/Yellow.

>There were parts where I had to manually switch off the top layer because transparent stuff (such as clouds) would completely block my view

Yeah, that was my experience too; Dome 16 was a total annoyance. I did also use it to 'cheat' in sections of games where you had limited FOV, the alternative of having eyestrain and headaches wasn't really desirable.

I don't think I'd have gotten through a lot of my favourite RPGs without savestates, save points were always so ridiculously spread out while the random encounters were interminable. Still some of the best experiences I've had in the medium though.


Thanks for reminding about missing transparency. I think seeing those games in emulator with transparency support had almost same impression as running Need for Speed III with 3dfx card for the first time :)

Similar, but IIRC I used esnes, not zsnes.

Emulating the SNES on contemporary PC hardware. For shame!

Dude we were broke and my 486 was a hand-me-down from church. The first console I ever got was a Nintendo 64, and that was very late into its lifecycle. I can assure you that 486 was not contemporary, it was very much behind the times when I had it.

I’d be curious if you could squeeze out better performance with a newer emulator. Either way, SNES games on a 468 is not shameful, it’s the pinnacle of hacker ethos!

Newer emulator or even a recompilation of an old one. I'd bet there are a few modern compiler tricks that would help even on decades old CPUs.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: