I've been using HSL for the last year or so but have definitely ran into the weird color modification issues the article mentions. I've always just dealt with it, but to reduce friction in something that has happened to me multiple times - consider me intrigued.
My only complaint for usability has nothing to do with oklch but at the time of writing it does not appear that vscode displays the colorblocks or selector for oklch, which just adds another tiny bit of a painpoint for me.
Either way, going to be using it in my current side project!
The ability to use my own voice in other languages so I can do localization on my own youtube videos would be huge.
With game development as well, being able to be my own voice actor would save me an immense amount of money that I do not have and give me even more creative freedom and direction of exactly what I want.
It's not ready yet, but I do believe that it will come.
There's a bit thing atm around human creative work being replaced by AI; even if a voice isn't cloned but just generated by AI it gets people frothing as if human hands in factories haven't been replaced by robots, or a human rider on horseback wasn't replaced by an engine.
that's... exactly what they did. They hired real VAs that recorded some lines that are used as-is in the game, and stuff for training, which is to make more dynamic commentary about the match. It was a controversy because people saw "AI" and lost their marbles. Nothing wrong if it's contracted/licensed training data.
Love this! Love the design and font are fantastic choices as well. I actually just started last week building film grain into my current WIP and it really feels like it catches the eye so much more. Largely inspired by trying to make super high quality photos feel vintage by blurring + adding noise.
Exciting to see what more comes whenever you post. Digging this cursor blog as well.
Feelings of the public matter when groceries start costing double, or triple in some cases. What once filled my entire fridge now gets me one shelf. Rich propagandists don't feel this. Everybody in my life that I talk to however, do.
As someone relatively new (few months in) to full-stack development, what can HTMX offer me? I've been semi interested since Prime mentioned it a handful of times, but I feel maybe I'm too new to fully understand what I gain from it. As soon as I'm finish with my current project, I'd like to check it out.
For reference, I'm currently working within the T3 Stack.
HTMX is just a convenient way of handling user-initiated UI updates AJAX calls (for whatever purpose). So instead of writing some JavaScript that looks for a specific element to attach an `onclick` event and subsequently makes an AJAX call then again searches for an element on the page to update with the result you can put some (very simple) HTMX code in the HTML directly and it'll handle that sort of thing automatically; "without having to think."
It's just a nice, convenient way of handling such things. The argument in the article is that "this is how HTML should've been from the start" because it lets you do some pretty sophisticated stuff just by adding some simple/intuitive attributes to the HTML.
So my apis need to return html specific to the page its called from with the data embedded? I guess my apis would need different endpoints that return json for other clients. And different endpoints for the exact same data if they need to be displayed differently? It just seems like a bad thing to couple. What about CSS? I guess you have to look at what the server returns to figure out how to select/style it.
I recognize thats how templates work but for some reason it seems weirder when applied to the element, rather than page level.
In there book, the authors specify that it is valid and normal to have additionnal endpoints for json. For exemple, Mastodon provide html endpoints as a interface for the user's browser, but also json endpoints for other clients (mobile app, cli tools, or others web app providing an alternative ui)
I'm always applying for the hell of it, because job descriptions are a mess anyways. These companies actively say they're entry level-junior level and then requires 6+ years experience. If they're gonna waste my time by just trying to get more eyes on their position to game the filter system, then I'm going to waste their time by sending my resume.
Let's not even talk about the companies that actively promote themselves as a remote position, and the chances of it actually being remote are about 10%.
So after I quit with the intention of becoming a software engineer I was trying to find ways to tweak my brain to feel like I was still playing. I ended up programming a daily/weekly list so I could check off items as I did them.. I then added a faux xp bar and gave myself 10xp for dailies and 30 for weeklies. Then it was on. I keep myself in check to not add random bullshit to gain xp from - but using psychological manipulative videogame tactics to keep my brain on track in everyday life has completely changed everything for me.
Throughout all of this I've also returned to videogames in the last few months with a much healthier approach, because now I get my gratification from my real world goals and my need to check off my task list is greater than my need for more pixels. It's made videogames a lot more enjoyable too not focusing on playing past the point they're fun.
Lot of great quality of life stuff in this update, but especially being able to edit text objects by just.. clicking on it. Changing styles is nice too.
I don't often do anything with text within Blender for this specific reason, if your text was anything more than really a word or two it was nothing but friction.
Excited to be able to use it in a much easier manner. Blender remains one of my favorite pieces of software out there.
Absolutely love Notion, but that time it went down for a while a few years ago was the last time I've used it. The fact they still don't have an offline version is baffling to me cause I'd love to throw money at them for the product but here we are.
Obsidian is my main alternative as it mostly does what I want and does it locally. Not affiliated, I just think it's an incredible tool and the extensions you can get can turn it into something else entirely. For example, Joshua Plunkett turned it into an incredible RPG manager: https://www.patreon.com/posts/67310539
I feel like asking "What is AI adding that will appeal to people wanting to buy your game" can be said about a majority of games with or without AI. It's possibly also the wrong question, AI isn't necessarily adding anything special but it IS enabling much more powerful tooling for the creation of games.
The prototyping power and getting a general feel for how you'd like your design to be is only going to get stronger, utilizing these tools as a solo dev is going to be (and already is) such a gamechanger.
People like OP are also putting in the extra work that I'd argue is significantly more than just pressing some buttons and getting some results, though I do concede the next era of low effort asset-flip style of games is going to flood the market soon enough.
My concern is we’re going to see the loss of creativity akin to what we see when directors us existing film scores as “dummy scores” to help establish mood.
> when directors us existing film scores as “dummy scores” to help establish mood.
Which then means that when the actual score for that film needs to be written, it pretty much has to sound like the dummy score, because all the scenes were filmed to match the dummy score.
My only complaint for usability has nothing to do with oklch but at the time of writing it does not appear that vscode displays the colorblocks or selector for oklch, which just adds another tiny bit of a painpoint for me.
Either way, going to be using it in my current side project!
reply