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Work on a physical project, get into hardware design, build something physical. Even if you use AI for some of the research you’ll still be thinking a lot more than you will doing things that can entirely be validated with a chatbot

I've never been involved in any hardware projects before, and I don't know if it's still possible for me to start now — I'm already in my thirties.

I’ve only been doing hardware for a few years, and I’m not the best in the world at it but I still find a lot of joy in building something with my hands and seeing it work. Definitely not too late in your thirties to get into anything, even woodworking or product design or sewing or anything physical with an intellectual challenge behind it.

You might want to add a home page that doesn’t require a google sign in so that visitors can see the product before any commitment

Red vs orange vs yellow is not the same as green vs cyan vs blue though. Red and orange and yellow are the same distance on the color wheel as green and blue and purple, so you could do this same thing with red/red-orange/orange or the orange to yellow spectrum exclusively.


A few months ago I outlined a spec for a new modern programming language inspired by LilyPond I call Capo. I haven’t done anything with it yet but the idea is that it compiles to MNX, which is the (still in development) successor to MusicXML, becoming a language that could be used as a scripting language in any program that supports MNX or as a standalone text-based music tool. Thought this group might find it interesting: https://github.com/Capo-Lang/capo


Can you give a rundown on how it differs from lilypond? What deficiencies you are addressing?


It’s mostly just for fun, but lilypond has a bit of outdated syntax in modern programming terms. The main difference though is that lilypond compiles to music engraving, whereas capo compiles to a more universal file format that can then be used to engrave, or inserted into another file, or opened in another program.


I'm researching the pain points of music streaming for both listeners and artists. This 3-5 minute survey covers frustrations, features, and artist compensation, and I would love to hear HN's perspective.

Let's start a discussion about what works, what doesn't, and where the music industry is headed next.

I'll share my findings here when I get 100+ responses!


Hi everyone, I'm currently working on a non-profit music streaming startup called Hark. I just made a website to start collecting emails of people interested, and I am looking for some feedback and help determining how I can get more people interested, specifically with providing users with some value beyond the good morals of supporting musicians through a more fair platform.

This project started because I'm a musician and I know a lot of musicians, and the current state of the music industry has been on a severe downturn for most musicians ever since Spotify introduced the world to (legal) music streaming and began normalizing paying artists very little for their work. To keep this post short, you can read more about specifically how I'm trying to solve this problem on my website (and enter your email if you want to help me out).

Currently working towards a beta that will hopefully be ready in the next month-ish.


Hey, I run https://libre.fm -- I'm curious what you come up with.


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