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This is weird, but I am actually a developer (and a woman) who works on EverQuest.

MMOs are quite difficult to make. There is a reason the most successful MMOs to date are quite.. old. FFXIV is the newest very successful MMO, but suffered greatly at initial release, which is it's own story. EQ, and WoW, both benefit from the 20+ years of development into their current architectures that don't need to be written today, just maintained. Adding something to these games now is building on top of a very established game which already has many features people want in a new game.

Most new MMO projects fail. In fact, the Amazon MMO project New World which was one of the game projects Amazon didn't cancel recently, has many former EQ developers. The MMO development world is small.

Aside from that, going off and starting your own game company, getting funding, building all the technology needed to run a game (payment, logins, account use, etc) is a lot of work and investment which these existing companies have built decades ago and maintain. It may also interest/surprise you to know that women generally do not get much VC funding (see https://hbr.org/2021/02/women-led-startups-received-just-2-3...), so I am not sure this idea works out that well in reality.


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