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A couple implementation notes: it’s built in Swift/SwiftUI, and I’m using a monotonic time source rather than wall clock time. I tried to keep the feedback loop consistent (haptics + simple visuals), because the whole game is about perceived timing.

I’d especially love feedback on the difficulty curve and whether the scoring/feedback feels fair/satisfying.


"No official documentation nor information about the chip is available from MediaTek." </sigh>


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