I am pretty excited for this release. I worked a bit with ZURB Foundation for Email 1 (Ink) and you still had to deal with this terrible table structure that reminds me of 1990's HTML. I think there are some really good ideas here, most importantly an abstraction that allows you to quickly develop branded and responsive HTML emails using some simple html structure that masks a lot of having to deal with those tables, TDs, etc.
Awesome job on the ZURB Foundation 6 launch. Great graphics, sci-fi theme, some awesome new features for the framework. The flexbox grid, yeti launch and the new menu component are worth looking at.
There are services such as snipcart and foxycart that you can trigger via html and javascript. Like most non-locally hosted ecommerce solutions they send you to a subdomain for the final checkout. I have tested both on a static site and both work very well. Snipcart is easier to implement but lacks customization. If you are looking for heavy customization (like custom products beyond just sizes, colors and options) without having to build out your own system, check out foxycart.
Very interesting project and direction for Foundation. Now uses angular directives instead of jQuery "PlugIns" has YAML defined routes and animation through ui-router, flexbox based grid. If you have been using Foundation for a while and are interested or using Angular you should definitely take a look at this project.
The angular-bootstrap and angular-foundation projects have existed for quite some time. Is there some sort of ember equivalent?
In these projects they are rewriting much of the javascript / jquery components as angular directives. The CSS/Sass/Less is unchanged. I assume much of the same could be done in an ember based project.
We'd love to see the community try and port our Sass components to other frameworks like Ember or React. We'll definitely support anyone who wants to try.
I think this is a pretty interesting article about doing a revised product, 2nd product launch. From what I gather, it is quite similar to a 2nd or subsequent edition of a non-fiction book. I can't remember where I read it, but someone said that you can often make more money off of a 2nd edition, and often it takes a lot less work than the 1st edition as you are just revising the content.
I was reading about this yesterday. Seems the publishing industry will release a hardcover, softcover, and then a small softcover version of the book. Not sure the exact benefits, but they wouldn't do it unless it made money.
I think it's price discrimination. As I understand it hardcover books have much higher profit margins. The major fans want to buy a book ASAP and if hardcover is the only option they'll buy that. But if all editions are available from day 1 then a lot of customers will buy the cheapest one.
"WHAT IS PERHAPS most remarkable about the Patterson empire is the sheer volume of books it produces. The nine hardcovers a year are really only the beginning. Nearly all of those books are published a second and third time, first as traditional paperbacks, then as pocket-size, mass-market paperbacks. “Scarcely a week goes by when we aren’t publishing something by James Patterson,” Young told me, only half-joking."
That is 100% the case, same way movies prefer to have it in theaters and then release onto Blu-ray/dvd later to get people in theaters THEN get them to buy it. Controlling buying habits through windowing is annoying but not surprising method of improving revenue among other things.
Another fiction example, to ensure the last book of the Wheel of Time would hit #1 on the NYT hardcover list the original author's widow talked the publisher into not releasing the eBook right away to make sure people who bought the book week 1 got the hardback ensuring it would hit the top spot.
My game developer friends mentioned something similar–that expansion packs were much more profitable than building new games. Because the expansion could take ~10% of the time but would generate 50% of the sales of the original.
This was in the 90s but similar principles are probably true in a lot of fields.
I'm curious as to why Zepto support was removed. Zurb was pretty big on it for Foundation 3. Smaller size than jQuery, faster load time on mobile, etc. Any ideas why this was scratched?
There were some definite compatibility issues we ran into and while jQuery 2 isn't perfect, it's pretty good, good enough we felt confident switching back from Zepto. Nothing against Zepto, just pragmatism.
This is a great article and you can read countless examples the importance of sales and marketing for tech focused startups or small web based businesses. I agree 100% with most of what is being said. Also very cool to create a bootcamp focused on the other end of the business.
The irony of the title, Don't Learn to Code is realized in CTA of tradecrafted.com. Under Business & Social, point 3 is "Basic Programming"
Maybe this should be renamed to: Don't Learn to Code, [much, yet, etc.]
I just point this out because there are varying degrees of what people mean by learning to code. I don't believe that learning to code is bad for anyone, just as I don't believe that math, reading, writing, literature and the arts are either.
Are there any self directed guides to traction or learning this stuff outside of attending a bootcamp?
Exactly. Everybody should learn the fundamentals of code/programming, but that doesn't mean everybody should learn to check-in production level code -- that's not a code allocation of resources.
RE content, there is a TON of material out there, it's just poorly organized.