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I think for a lot of folks it basically comes down to just using AI to make the tasks they have to do easier and to free up time for themselves.

I’d argue the majority use AI this way. The minority “10x” workers who are using it to churn through more tasks are the motivated ones driving real business value being added - but let’s be honest, in a soulless enterprise 9-5 these folks are few and far between.


Sure but why haven’t you seen a drastic increase in single person startups.

Why are there fewer games launched in steam this January than last?


Because very few knows how to use AI. I teach AI courses on the side. I've done auditing supervised fine tuning and RLHF projects for a major provider. From seeing real prompts, many specifically from people who work with agents every day, people do not yet have the faintest clue how to productively prompt AI. A lot of people prompt them in ways that are barely coherent.

Even if models stopped improving today, it'd take years before we see the full effects of people slowly gaining the skills needed to leverage them.


Sure there are people holding it wrong.

But there are thousands of people on social media claiming huge productivity gains. Surely at least 5% of devs are holding it right.

If a 10x boost is possible, we’d notice that. There are only 20k games a year released on steam.

If my hypothesis is true and the real final output boost is somewhere near 20%, we’re seeing exactly what you’d expect.


I'd love to look at what you consider to be good prompts if you could provide a link.

You'd be surprised how low the bar is. What I'm seeing is down to the level of people not writing complete sentences.

There doesn't need to be any "magic" there. Just clearly state your requirements. And start by asking the model to plan out the changes and write a markdown file with a plan first (I prefer this over e.g. Claude Code's plan mode, because I like to keep that artefact), including planning out tests.

If a colleague of yours not intimately familiar with the project could get the plan without needing to ask followup questions (but able to spend time digging through the code), you've done pretty well.

You can go over-board with agents to assist in reviewing the code, running tests etc. as well, but that's the second 90%. The first 90% is just to write a coherent request for a plan, read the plan, ask for revisions until it makes sense, and tell it to implement it.


Not surprising. Many folks struggle with writing (hence why ChatGPT is so popular for writing stuff), so people struggling to coherently express what they want and how makes sense.

But the big models have come a long way in this regard. Claude + Opus especially. You can build something with a super small prompt and keep hammering it with fix prompts until you get what you want. It's not efficient, but it's doable, and it's much better than having to write a full spec not half a year ago.


This is exactly it. A lot of people use it that way. And it's still a vast improvement, but they could also generally do a lot better with some training. I think this is one of the areas where you'll unfortunately see a big gap developing between developers who do this well, and have the models work undisturbed for longer and longer while doing other stuff, and those who ends up needing a lot more rework than necessary.

> Claude + Opus especially. You can build something with a super small prompt and keep hammering it with fix prompts until you get what you want.

LOL: especially with Claude this was only in 1 out of 10 cases?

Claude output is usually (near) production ready on the first prompt if you precisely describe where you are, what you want and how you get it and what the result should be.


> Just clearly state your requirements.

Nothing new here. Getting users to clearly state their requirements has always been like pulling teeth. Incomplete sentences and all.

If the people you are teaching are developers, they should know better. But I'm not all that surprised if many of them don't. People will be people.


You're right, they should know better, but I think a lot of them have gotten away with it because most of them are not expected to produce written material setting out missing assumptions etc. and breaking down the task into more detail before proceeding to work, so a lot have never gotten the practice.

Once people have had the experience of being a lead and having to pass tasks to other developers a few times, most seem to develop this skill at least to a basic level, but even then it's often informal and they don't get enough practice documenting the details in one go, say by improving a ticket.


One thing that I’ve often seen is models, when very much told to just write a plan, still including sizeable amounts of code in the plan.

Maybe it’s needing to step back and even ask for design doc before a plan, but even then…


Because ai doesnt work like this “make me money” or “make stardew valley in space”. The hard part is the painful exploration and necessary taste to produce something useful. The number of these kind of people did not increase with ai.

Eg, ai is a big multiplier but that doesnt mean it will translate to “more” in the way people think.


It doesn’t need to be useful or a good game to launch on steam. Surely if it was a “big multiplier” 5-10x, it would be noticeably impacting steam launches.

Now if it’s something closer to 20%, we’re seeing exactly what you’d expect.


It comes down back to that whole discussion around intelligence becoming cheaper and more accessible but motivation and agency remaining stable.

I’ve worked with a few folks who have been given AI tools (like a designer who never coded in his life, a or video/content creator) who have absolutely taken off with creating web apps and various little tools and process improvements for themselves thanks by just vibecoding what they wanted. The key with both these individuals is high agency, curiosity, and motivation. That was innate, the AI tooling just gave them the external means to realise what they wanted to do with more ease.

These kinds of folks are not the majority, and we’re still early into this technological revolution imo (models are improving on a regular basis).

In summary, we’ve given the masses to “intelligence” but creativity and motivation stay the same.


Yeah but if it’s 100x easier to do something, it takes much less motivation to push through and finish it.

If you look at every game dev forum in existence, or you’ve ever talked to people about why they got into CS there are probably 1000x more people who want to publish a game than have done it.

If there was a a tool that provided a 10x-100x speed boost it would push enough of those people over the edge and make a significant impact on number of games released.

That’s to say nothing of boosting existing game devs.


My guess is that the true impact of this will be difficult to measure for a while. Most "single-person start-ups" will probably not be high-visibility VC-backed, YC affairs, and rather solopreneurs with a handful of niche moonlighted apps each making 3-4 digit monthly revenue.

Those would still be launching on places like product hunt though.

Haven't you? I have! In another reply, I noted the avalanche of WisprFlow competitors, as just one example.

95% of all new startups have the word AI in the description, so of course there are lots of new API wrappers and people trying to build off of existing models.

There aren’t noticeably more total startups or projects though.


Huh? Less games launched on steam? First time I hear that. Any source?

But my guess would be: games are closed sourced and need physics. Which AI is bad at.


Just google “games released on steam by year”.

Many games don’t need physics, and there are a billion hobby projects on GitHub.


https://steamdb.info/stats/releases/

Does not look like less games.


Sorry, I swapped the numbers. It's actually 1447 this year vs 1413 last year so 34 more games this year. So essentially now growth. Despite there being a clearly accelerating growth trend since 2018.

I would argue even with kids it is great (but of course can be expensive!). I lived and worked there for a couple of years during COVID with a young family and loved it (once the lockdowns and pandemic stuff blew over of course).

As you mentioned, for families, it’s extremely safe, everything is well run and maintained so healthcare and education are not a concern. Proximity to other countries for travel is excellent (well, I’m from Melbourne so much easier to get places than from here!), and the country it self has plenty to do for families in terms of activities, shopping, and food.

Beyond that, I found Singaporeans just really great to work with and be around. It’s really multicultural, they value education and talent so the workforce is full of bright and capable people, and there is a huge expat community as well.

The only major downside for me - the heat and humidity! It was a struggle the first few months for sure.


The heat can definitely be intense. It can also get a boring fast because it’s such small place, so traveling is a a must! I believe with kids it can be a challenge because there’s conscription for males and that also applied to permanent residents.

I used to believe the same thing but now I’m not so sure. What if we simply cannot fathom the true nature of the universe because we are so minuscule in size and temporal relevance?

What if the universe and our place in it are interconnected in some way we cannot perceive to the degree that outside the physical and temporal space we inhabit there are complex rules and codes that govern everything?

What if space and matter are just the universe expressing itself and it’s universal state and that state has far higher intelligence than we can understand?

I’m not so sure any more it’s all just random matter in a vacuum. I’m starting to think 3d space and time are a just a thin slice of something greater.


And what if there's a teapot revolving around the sun?

These are all the same sort of argument, there is no evidence for such universal phenomena so it can be dismissed without evidence, just as the concept of deities.


Once ads start to make their way up to the Plus paid tiers (and they will), I’ll probably switch to something else like local LLM on my home machine or put something together myself to use a non adware LLM via API (for example with Replicate). Especially if these are just intended to be spammy blocks at bottom or in between discussion threads, or worse, audio conversations.

From what I’ve read, this will be about ads in chat as suggestions? So “active” ads on response?

Why not go the approach of passive background “agentic” ad suggestions like, “hey, we know X, Y, and Z about you - would you like us to monitor certain brands related to your interests for deals and allow advertisers to pitch these deals to you?” And make these hyper specific so you can opt in.

I, like many people who dabble with music as a hobby, have GAS (gear acquisition syndrome) - why not let me toggle something like “ok, I don’t want ads, but if any of your partnered brands have a sale or good deal on X, feel free to email me, and use your ChatGPT smarts to pitch me on why it’s a good deal and how it suits my current gear set up”

I used ChatGPT to set up my guitar pedal board so surely this isn’t a huge leap.


Same principle as I use everywhere else, if I pay for it, I'm not seeing any ads, and if I do, I'm no longer paying.

Cancelled Netflix for the same reason, as well as their draconian attitude towards "account sharing" meaning I have to authenticate every. god. damned. time. I login from my summerhouse. So yeah, i cancelled and dug out the old eye patch.

I did the exact same thing when CDs began to have sadistic levels of "anti piracy". The fact that I could download a DRM free copy of just about any CD, but the one I just bought would only play in my car kinda settled the deal. I pay for a product, fail to deliver that, and there's no benefit to me buying said product any more.

I doubt my quitting made any difference, but the government deciding that the "state tax on blank media" was going away (was going straight to the record companies pockets) as CDs had sufficient protection anyway, made copy protection completely go away.

Said blank media tax is still there. It's on everything containing storage, even smartphones, where a new iPhone 17 base model includes ~$10 in "blank media tax".


"Local LLMs" sounds expensive compared to a 20$ subscription. You'd have to pay for years of usage upfront by purchasing those GPUs.


If there have to be ads, I need them to be fenced off, not intertwined into whatever response it provides. Once the enshittifcation gets to that point (and it will) it’s over.


Sadly, ads on Google used to be fenced off too. Then they slowly evolve to look more and more like part of the search result. I expect the same to happen here.


This is the point. LLMs are a replacement for agency. No more suggestion that you try a new product, the LLM will tell you when to use it and the LLM provider will sell the responses to the highest bidder based on query demographics. Since many are blindly trusting what LLMs output, how to ask someone on a date, how to do a pullup, how to jump start a car. Why not "how should I spend my paycheck?"


MBAs are trained to make number go up


Looking at many of these now they definitely appear dated. At the time, of course, these would have been “cutting edge”

I think one clear thing we can see is a trend toward more homogenized UI on web in the last 20years.

I worked as a web dev in ad agencies in the early 2000s and built a lot of Flash sites, banners ads, and games that - like a lot of the sites showcased here - were quite unique in their design and aesthetic.

Slowly over time these started to disappear as people embraced web design trends and techniques that meant everything started to look the same.

I think a large part of this at the time was due to Flash being killed off, trends like “flat design”, frameworks, jQuery, and Wordpress becoming popular.

Marketers and designers became more savvy to what “works” online and everyone copied each other in a race for attention.


I think at least we have gradients and less muted colors coming back.

We also have way better typography than 20 years ago, and I think that's what truly makes older designs "look old". They were restricted to web-safe fonts and had to put stylized text and wordmarks into low resolution images. We have better browser support for SVGs too.


I had the same idea a little while back and ended up creating playlists by year going back to the mid 90s. It’s a great way to deep dive and create “keys” to memories.

However, there is one major flaw. I’ve found that treating music as a key to unlock memory from certain periods means I tend not to revisit that same music casually because I know that each time I listen to music it gets re-encoded to current events in time.

I can’t remember where I read that (some study from ages ago) but basically if there was a song you listened to a lot as a kid and then you hear it again it will remind you of that time in your childhood, but if you keep listening to it then the song also gets attached to current memory and in 20 years when you hear it again you will have a mix of childhood and adult memories flooding back - or some diluted memory.

It might not work that way for everyone but I’ve found it to be true at least in my own personal experience.


That's interesting, I have never had this re-encode thing. No matter what, "Backstreet Boys" will always stick with my school student period.

I think the main reason is it's really hard to re-listen to a piece to the same intensity as when you first heard it. I used to put Backstreet Boys on repeat for a whole week at times, and also sat through some of their sub-par pieces. Now I only listen to their best-of-playlist, in about an hour, maybe once a year.


Thanks for sharing. I've recently been thrown into the 40k universe thanks to my son (who is 9) becoming obsessed with it.

What started out as a "oh look, they've opened a Games Workshop store in this shopping centre... hey it looks like they're giving away free miniatures and showing you how to paint, lets kill 5 mins in the store" has turned into starter packs, combat patrols and lore deep dives with books. All in the span of... 4 weeks.

That said, I have to say, it's been awesome learning about everything Warhammer 40k from him. Normally, I would research something myself to the point of overkill so I could answer his questions, but on this one his enthusiasm is driving it all and he's constantly telling me about this particular faction or that faction.

It's just nice to have a hobby that keeps him away from screen time these days. It also requires patience, dexterity, and creativity - plus there is obviously an incredible amount of lore, world building, backstories, etc, plenty to keep his imagination entertained.

The one big problem, of course, is the money required! Which is why someone recently said to me "maybe get a 3d printer" and we had this exact discussion about quality of printing etc, and regardless, I just don't see that impacting things like book sales or codex's.

Anyway, cool to read about how people got into it and just thought I'd share!


> free miniatures and showing you how to paint

First hit is free; it is a cool hobby though and I like how it combines arts and crafts with gaming, strategy, world lore/building and storytelling, as you noted.

Also the skills are likely transferrable to RPG minis as well as general model building and painting.

I think custom game pieces for basically any tabletop game are a killer app for 3d printers. Also custom scenery and minis for RPGs (for example a mini customized for a player character, a custom monster, a key NPC, etc.)

Probably good for making doll house (or action figure hideout) furniture and accessories as well, though I expect part of the charm of that hobby is making tiny furnishings etc. out of realistic materials like wood, fabric, or ceramic.

And of course for creating replacement components for any toy or model as needed.


You should look into One Page Rules.

Its a much more accessible game that doesnt have a predatory business model behind its ruleset.

GW is frankly a shitty company, they are extremely litigious and their business model hinges around nerfing armies and then launching new models to make up the gap.


Thanks for sharing, interesting they have both left to right and right to left writing form and that it’s so simple and intuitive to tell which way - but I guess now I want to know why they went with this dynamic system? Guessing it’s due to the form/medium and need for fitting things - perhaps like if you enter a room and are reading the wall as you walk through on your right side your are reading right to left as opposed to if the glyphs were on the left wall?


Typically in Egyptian tombs, around a doorway the writing faces (literally) the door, so on the left side you read right to left and on the right side you read left to right. I've also seen them written in columns to look like actual columns. I think it's best to think of hieroglyphs as an extension of art / drawing.

(I learned some hieroglyphs at school so this link takes me back! The school's textbook was Barbara Watterson - Introducing Egyptian Hieroglyphs.)


The flexibility seems to come from the fact that writing was never meant to stand alone


This was a little over my head so I did some digging of course into the negative or potential harmful effects:

Covert biological manipulation: If cells in specific organisms (including people) are engineered to respond to particular light patterns, then light could be used as a trigger to turn on harmful genes or disrupt normal biology in targeted groups, raising concerns about new classes of biological or “neuro” weapons.

Military and control applications: In combination with existing neurotechnology and optogenetics work (e.g., brain interfaces and neural stimulation), there are concerns about using light‑controlled genetic tools for enhancement, interrogation, or behavior influence in military or intelligence settings.

Ethical and societal risks:

Autonomy, consent, and “mind control” worries: Optogenetics already raises concerns about manipulating brain activity, permanence of genetic changes, informed consent, and vulnerability of specific populations once their cells are engineered to respond to light. GO intensifies this by linking genetic programming directly to external optical signals, which magnifies fears of remote influence or coercive use.

Safety, equity, and regulation: There are unresolved questions about long‑term safety, off‑target effects, error rates in in‑cell DNA/RNA synthesis, and who gets access to beneficial applications versus who is exposed to risk, all in a regulatory landscape that is still catching up with advanced gene and neurotechnologies.

Sources: https://pmc.ncbi.nlm.nih.gov/articles/PMC10730653

https://unidir.org/wp-content/uploads/2025/11/UNIDIR_Neurote...

https://www.asimov.press/p/darpa-neurotech

https://www.bioinformatics.org/forums/forum.php?forum_id=154...


Do you have a source for this? Interested in reading more.

Unless it’s your personal summary, in which case curious what sources you used, or if it’s from an LLM in which case I’ll just ask it myself.


Sorry about that, added the sources


Best comment for this topic. Every point is true and should concern the whole world. And this lightcontrolled behaviour is not new and im pretty sure, already in use. Source? Could post a lot science papers on this topic in general now, that this tech exists, but thats not my point. Expirienced it,was not really a fun. And i know it sounds like a psychosis, but its not. Happend 2019, right before covid. Crap brought chaos to the world, people are not, or bareley aware of. Hate it to sound like a lunatic conspiracy theorist, but its on the topic it self. Who would believe you? Is there a rise in attacks, where the attacker heard voices? Or was somehow conected? Voices from Police, military, any alleged officials? Lazy way for induced voice, is pretending to be god... I bet the officials were more common recently. Sometimes people are aware of whats happening, when it happens.

Greetings from a ti with special interrests.


"Medium Setting!" - https://frinkiac.com/gif/S03E22/319309/322862/

The GIF generator works well. Nice work!

You could probably delete some of the frames that have credits shown over them - since you have plenty of material already anyway, for example: https://frinkiac.com/caption/S17E16/137763 or https://frinkiac.com/caption/S16E09/162162


Frinkiac has been around for at least a decade :)


We launched Feb 2, 2016 so almost a decade since then! Of course, we ran it for just ourselves a bit longer so it’s been slightly over a decade at this point.


Have you written about the tech behind Frinkiac and Morbotron at all? I'm super curious how it works (although I'm sure I could guess), and also how it might be generalized for other shows. Hosting infrastructure and cost to run would be interesting too!


Has it been that long? I remember having a ton of fun with it when it first launched.

Great job.


Congratulations, really nice! I wasn’t aware of this.


I've always wished the GIF generator could embed the subtitle like the single frame "make a meme" feature can, but it does work surprisingly well


You can do this [0] just press Add Meme after Make GIF.

[0] https://frinkiac.com/video/S06E08/ZzAEDYhlQxZ5l2A8E5aowS1M82...


doh!


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