For sure you win in pricing using Telescope, but here are the things to consider:
There are quite a few limits in Ahrefs's Starter plan, but on the other hand you have access to Site Explorer and Site Audit which we don't have just yet. For Keyword Research it's almost 1:1.
Ultimately you just need to pick a goal and then struggle any way you can to achieve it. Python with the pygame package is a rather approachable way to get pixels up on the screen.
Wow Sacha Greif, a name I haven't seen in a long time!
Thank you for the good memories, I know every thing and everyone you talked about in this post. BTW, back in the days I created 2 very popular Atmosphere packages
I wish Meteor succeeded in becoming more mainstream, and the MDG didn't abandon it so quickly to go after the new shiny tool that was GraphQL
Nowadays, there is still no equivalent framework in the JS world in terms of productivity
One of the best things about Dwarf Fortress is the story telling that surrounds it. I remember reading a great story on the forums about a Dwarf possessed to build a great work, but in the end it was only a legendary iron bucket.
Some of the more… mundane artifacts are nevertheless very useful. An artifact bucket can be used to build a very high-value well that gives dorfs happy thoughts. Artifact doors and floodgates are indestructible and impervious to invaders that can knock down standard issue furniture. Artifact tables and chairs are obviously useful for furnishing dining halls and offices.
Yeah, always embark with a few turtles, and save the turtle shells from the garbage pile, as an early strange mood can make or break a fortress (make it if they make something masterpiece you can display in the dining hall, break it if they can't get something like turtleshell and descend into madness triggering a tantrum spiral).
Alas, (unless you mod the game) you do not get shells from turtles you bring on embark or import through trade; they are already processed and ready to eat, no shell included. You do not even get a shell when you buy mussels!
Pond turtles are considered fish and live fish is not available to bring on embark. Since the only source for shells is fishing it is somewhat common to mod the game to make shell acquisition easier, you might have had one of those running.
I hope at some point miners in DF will get a special strange mood in which they go and dig out some crazy architectural masterpiece, a dining hall or a dwelling or a tomb fit for a king. Currently they just go and create an artifact masonry item, which is a bit boring.
Oh, and there could be another strange mood where the affected dorf becomes obsessed with delving too deep and too greedily, with certain spoilery consequences if not stopped in time.
It's all done in Unreal Engine 4, which is great because you don't need to worry so much about all the cross-platform stuff. The assets are done in Gaea for terrain, Blender for models, Illustrator for icons and Photoshop for some more texture work
My side project https://playtoearn.one/ is not making $500/month yet, but it's getting there: a tiny bit more than $400 for this month
It's getting around 250-300 visitors a day, and in a high paying niche
I started using "classic" ads - which were/are making next to nothing - but just signed a deal with a direct client for 400$ for 3 weeks of displaying his game on the site, on the top banner
There are so many play-to-earn games popping up at the same time that projects are fighting for visibility, which playtoearn.one can bring
So now, I've hired a designer to make a great looking UI and I'm getting motivated to turn this side project into something more than this
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