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Very unexpected but it's a great match. I have been using Astro with Cloudflare Pages and the dev UX is fantastic

For OP: Would you say this is a drop-in replacement from ahref's lite plan ?

What would I miss from ahref ?


For sure you win in pricing using Telescope, but here are the things to consider:

There are quite a few limits in Ahrefs's Starter plan, but on the other hand you have access to Site Explorer and Site Audit which we don't have just yet. For Keyword Research it's almost 1:1.

Thank you!


Your games looks really good. Do you handle art + programming by ourself ?

As someone that would like to create my own (basic) games, what would be the right tools and frameworks In your opinion to create art and game logic ?

The easier to learn the better haha


Ultimately you just need to pick a goal and then struggle any way you can to achieve it. Python with the pygame package is a rather approachable way to get pixels up on the screen.


Cough cough...Strapi...


Yes, those who got load of VC money to comfortably allocate some huge marketing budgets.


Wow Sacha Greif, a name I haven't seen in a long time!

Thank you for the good memories, I know every thing and everyone you talked about in this post. BTW, back in the days I created 2 very popular Atmosphere packages

I wish Meteor succeeded in becoming more mainstream, and the MDG didn't abandon it so quickly to go after the new shiny tool that was GraphQL

Nowadays, there is still no equivalent framework in the JS world in terms of productivity


I’m inclined to think that poor support of SQL may have been fatal or close to it. Your thoughts?


I guess it's probably one of the reason that made Meteor not seen as "production-proof"


Reminds me of dwarves from Dwarf Fortress entering a "Strange Mood" (https://dwarffortresswiki.org/index.php/DF2014:Strange_mood)

Basically becoming completely obsessed like this, stoping any other task


One of the best things about Dwarf Fortress is the story telling that surrounds it. I remember reading a great story on the forums about a Dwarf possessed to build a great work, but in the end it was only a legendary iron bucket.


Some of the more… mundane artifacts are nevertheless very useful. An artifact bucket can be used to build a very high-value well that gives dorfs happy thoughts. Artifact doors and floodgates are indestructible and impervious to invaders that can knock down standard issue furniture. Artifact tables and chairs are obviously useful for furnishing dining halls and offices.


Yeah, always embark with a few turtles, and save the turtle shells from the garbage pile, as an early strange mood can make or break a fortress (make it if they make something masterpiece you can display in the dining hall, break it if they can't get something like turtleshell and descend into madness triggering a tantrum spiral).


Alas, (unless you mod the game) you do not get shells from turtles you bring on embark or import through trade; they are already processed and ready to eat, no shell included. You do not even get a shell when you buy mussels!


Interesting, maybe I was bringing live turtles? Can't recall if that was possible.


Pond turtles are considered fish and live fish is not available to bring on embark. Since the only source for shells is fishing it is somewhat common to mod the game to make shell acquisition easier, you might have had one of those running.


I hope at some point miners in DF will get a special strange mood in which they go and dig out some crazy architectural masterpiece, a dining hall or a dwelling or a tomb fit for a king. Currently they just go and create an artifact masonry item, which is a bit boring.

Oh, and there could be another strange mood where the affected dorf becomes obsessed with delving too deep and too greedily, with certain spoilery consequences if not stopped in time.


What is the tech stack behind a strategy game like this ?


It's all done in Unreal Engine 4, which is great because you don't need to worry so much about all the cross-platform stuff. The assets are done in Gaea for terrain, Blender for models, Illustrator for icons and Photoshop for some more texture work


https://marketcapvsmarketcap.com/ - it's a project I made to learn more about the static page generation (SSG) mode of Next.js

If it's useful to people that's just an added bonus, but it was just a way to learn the development and CI/CD aspect of SSG

The idea is that I pre-create hundred of thousands of pages at build time - all the pages can be seen here: https://marketcapvsmarketcap.com/sitemap.xml


You haven't explained how it works at all


I am just using Next.js SSG mode: https://nextjs.org/docs/advanced-features/static-html-export to generate a lot of pages based on a template and data fetched from a thrid-party API


My side project https://playtoearn.one/ is not making $500/month yet, but it's getting there: a tiny bit more than $400 for this month

It's getting around 250-300 visitors a day, and in a high paying niche

I started using "classic" ads - which were/are making next to nothing - but just signed a deal with a direct client for 400$ for 3 weeks of displaying his game on the site, on the top banner

There are so many play-to-earn games popping up at the same time that projects are fighting for visibility, which playtoearn.one can bring

So now, I've hired a designer to make a great looking UI and I'm getting motivated to turn this side project into something more than this

EDIT: Traffic for the past month:

https://simpleanalytics.com/playtoearn.one?period=month&coun...


How are you getting visitors, are you putting up google ads?


No it's mostly organic google traffic


Is it me or the current stocks / housing / crypto markets are absolutely insane those days ?


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