The base model has only 128GB of storage. IMO they are pushing uses to upgrade storage more aggressively than ever. This should make up somewhat for the increased cost of volatile and non-volatile memory.
But cards are offline from the perspective of the consumer. Sometimes even on the merchant side of things. Not that it is an important distinction nowadays--but I have definitely tried to pay with a merchant's own app-based payment solution that refused to load due to a bad cellular connection. I haven't looked into how Wero will handle this.
Most payment terminal nowadays use 4g network and it is not uncommon to see shop/restaurants employees in some areas trying to desperately get a signal by moving the terminal close to the door or window.
They need much much less data than your phone. They could process several transactions with less data it would take for your phone to load the HTML of the payment page, let alone the Javascript or the bank's logo.
Also, such terminals often use multi-carrier data plans that can use the best carrier available, while your own phone is stuck with one of the options (of course, you always have the worst one).
One can see easily make out the power station Lichterfelde and the affected substation inside of it. The area to the east of the power station was without power between Saturday and Thursday morning.
The situation with chargers isn’t ideal. With a single USB-C port, everything works fine.
The problem starts when multiple ports are involved. Plugging in a second device can trigger unpredictable behavior, which is usually acceptable for battery-powered devices. But for devices that need a continuous power supply (e.g., a Raspberry Pi), multi-port chargers aren’t reliable –– connecting another device may briefly interrupt power.
Using a traditional power strip with one dedicated adapter per device avoids this issue.
For now, I’m sticking with individual USB-C adapters for non-battery-powered devices.
It’s a limitation of the early versions of the PD spec. The PD spec now includes features that allow a device to express its needed power draw, and wanted power draw, along with info like the fact they’re a battery pack.
In addition the spec now has messages that allow a charger to renegotiate the PD contract with a device with resetting the entire USB-C connection. So if you have chargers and devices that support these elements, you can connect and disconnect devices with interrupting the power to anything else connected. The charger just does a live renegotiation and redistribution of its available power envelope.
Also means that when a phone and battery pack get plugged in, the charger can pull power allocation from the battery pack to send to the phone so the phone charges first. Then once the phone is charged, reallocate the power budget to the battery packs again.
This might be more pure, but there is nothing to be gained. On the contrary, this would lead to very long sequences for which self-attention scales poorly.
Sketch used to be the first choice for app developers. However, it has always been macOS only and their collaboration tools were lacking for a long time. Don’t know about current differences though.
I still use Sketch because it’s still better at creating general screen-destined vector graphics. While Figma can do that too, it’s more geared for collaborative UI prototyping which makes other use cases a bit of an awkward fit.
Our designers are wedded to Figma so I have to use it from time to time. I despise it. The other day I had some work to do on an old project designed in Sketch and it was an absolute joy. For a lot of things our developers end up taking stuff out of Figma and into Sketch just to be able to work in a pleasant app.
Sorry, keep leaving out details. I hate the non-native UI, I hate that copying from Figma creates something in the pasteboard that most apps won't allow to paste, I hate that to open a file I have to click a link and open it in a browser and then spend ages trying to get it to open in the "desktop" "app" because in a browser it runs like a turd. I mean, the list is long. I'm sure if I was a designer, working in it regularly, I'd probably like it a bit more, but as someone who only has to dip in and out occasionally it seems to make everything I ever need to do with it considerably more difficult than it should be. As mentioned above, people on our dev team copy and paste stuff out of it, into Affinity Designer, and then copy and paste from there into Sketch, just so that they can get decent assets out of it.
Try it - select a group of objects in Figma, hit Cmd+C and then try pasting that into Sketch - most of the time you'll get nothing at all, sometimes you get some text and none of the vectors. Basically it's just not a good OS citizen - working properly with the system pasteboard is surely one of the first things you'd get working.
As in, the fact that it's not built using native Mac OS elements unlike Sketch? If so, is this because it's slow even when opening one file, or just because it's not native code?
>I hate that copying from Figma creates something in the pasteboard that most apps won't allow to paste
That's probably because it's a vector and ensuring cross-app compatibility frankly isn't something that Figma (or any other program like Sketch) will place high on their todo list because designers generally stay in 1 tool.
For your last point, the only time I've had Figma open in the browser and then not open the tab in the desktop app was when I got a new work computer and I hadn't set the auto open in the app functionality yet.
Also, I'm really, really curious as to why people on your dev team go Figma --> Affinity Designer --> Sketch just to get assets. Are you looking for elements like spacing and color hex codes, or are you looking to export those assets into something like Jira so you have screenshots? Figma should be able to do all of those things in app, however I will say that if you only have view access and want to export something, someone with edit access will have to set something to be exported.
UI - as in it refuses to behave as a native app in any way and they obviously don't care. For instance, it ignores system zoom levels etc. - very high DPI screen + old man eyes means I have everything slightly zoomed so that I can read it, the UI text in Figma is so small I have to physically move to actually read it.
> That's probably because it's a vector and ensuring cross-app compatibility frankly isn't something that Figma (or any other program like Sketch) will place high on their todo list because designers generally stay in 1 tool.
This is just wrong. As I mentioned further down, a complex UI element with vector shapes and text on it can be perfectly copied and pasted between Sketch, Affinity Designer / Publisher / Photo, or even Pixelmator - I'm fairly sure it's just postscript in the paste buffer. Lord knows what is actually getting stored in the pasteboard when you copy from Figma, but whatever it is there's a 1/100 chance of you being able to paste it anywhere. If you copy as SVG it produces an abomination with all the text as paths.
The Figma -> Affinity Designer -> Sketch flow is just to get stuff into an app that doesn't behave in a completely alien way to every other app.
That's fine for some simple shapes, but a complex UI element with text in produces an absolute abomination of an SVG that's useless when pasted into another app.
Copying and pasting a complex UI element between Sketch, Affinity Designer / Publisher / Photo, or even Pixelmator works perfectly. Every other app I have has a functioning pasteboard.
> and their collaboration tools were lacking for a long time
Lacking as in completely non-existent. I used to love Sketch for being a very nice native feeling Mac app but Figma proved that doesn't really matter and I also love the fact it works on PC now PCs are the workhorses for creative AI workflows.
Used to love Sketch then they did some strange stuff with pricing and I moved to Figma. Just checking out their site now might give it a try. But always irks me when companies put SSO as a premium enterprise tier feature.
I can recommend Viu. They are available in some European markets and by focusing on a essential selection of frames, they are able to satisfy most peoples needs. Paid 150€ for mine.