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Hey folks!

Shaders is something I've been working on for a few that is about to enter early access: https://shaders.com

There's a lot of confusion in the frontend space when it comes to going beyond CSS/JS and creating high quality WebGL effects, let alone WebGPU, for landing pages and immersive experiences.

Shaders helps to bridge that gap, making shader effects accessible via declarative, reactive components for Vue, React and Svelte (to start).

Want a linear gradient? Just use that component? Masking, sure. Blend that with another layer, and wrap the whole thing in a mouse distortion effect. It's like After Effects meets frontend components.

For an example of it in action, the background of the landing page is a running WebGPU shader and only about 10-12 lines of simple component code to create.

More updates to come, thanks!!


Have written a little backstory and press release for anyone interested, at: https://telemetry.software/telemetry-is-now-open-source


Great story and very good-looking software, I will try it in the following weeks.

Can I ask why you decided for a full app instead of a web app, which I could use from my phone when needed?


I am actually working on getting a Linux build put together. I honestly didn't expect to even have macOS at this point, so, one step at a time :)


Ok :)


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