Nah, unsubscribe links absolutely work. I’m religious about unsubscribing the first time I get any email notification I don’t want from anyone. The result is I basically get no unwanted emails unless I sign of for something new. Compared to basically every other email inbox I’ve ever seen where people don’t unsubscribe… yeah it’s super clear that it works.
I also use email aliases for every single account I have so if my email somehow leaks and I’m getting spam, i know exactly what account leaked it. That’s basically never happened though.
The only problem I have with unsubscribe links is that sometimes the website is straight up broken, like the link is dead or the page unresponsive, and I wonder about how far down fixing that issue is on the engineering team’s todo.
Oh god, this is the new version of every device having Bluetooth and an app and being called “smart”.
I just wanted some toast, but here I am installing an app, dismissing 10 popups, and maybe now arguing with a chat bot about how I don’t in fact want to turn on notifications.
Banning 0s might be to avoid conflicts of with testing? Kind of like how you’d want to block logins with emails that have a domain example.com. Idk I’m grasping at straws
Having played many city building games though I’ve always desired more depth and realism. Like the more I play them the more I want out of them. I wish power lines were limited in capacity and had to be stepped up and down via transformers (Workers & Resources does this) I wish I could make decisions about every intersection and every lane (cities skyline mods allow this) etc. Anyway I think there’s an audience for more realistic games in general, even if most people would find them less fun.
Well probably more people want to be city planners than the number of city planners society actually requires. Also, I think I would draw the line somewhere way before the real world. I want most of the technical details of the real world without having to deal with the politics. I don’t want to attend town hall meetings and stakeholder consultations in my game, but then again maybe someone else wants that.
Making a new account and seeing doing the exact same thing to see if it happens again… would be against TOS and therefore is something you absolutely shouldn’t do
Claude shows me more than one personal account, as I registered via single signon and then - via e-mail, and I paid once only for one of them.
It’s effectively a multi-tenant interface.
I also used individual acc but on corp e-mail, previously.
You could generate a new multi-use CC in your vibe-bank app (as Revolut), buy burner (e) sim for sms (5 eur in NL); then rewrite all requests at your mitm proxy to substitute a device id to one, not derived from your machine.
But same device id, same phone could be perfectly legitimate use case: you registered on corp e-mail then you changed your work place, using the same machine.
or you lost access to your e-mail (what a pity)
But to get good use of it, someone should compose proper requests to ClickHouse or whatever they use, for logs, build some logic to run as a service or web hook to detect duplicates with a pipeline to act on it.
And a good percentage of flags wouldn’t have been ToC violations.
That’s a bad vibe, can you imagine how much trial and error prompting it requires?..
They can’t vibe the way though the claude code bugs alone, on time!
It really depends on the audience though. I personally way prefer more realistic simulation like games, for example BeamNG. NFS has a broad appeal and is fun to play but it doesn’t feel anything like driving a real car. No offence though, I grew up with NFS underground 2 and it largely inspired my love of modified cars!
Edit: as a kid my friends and I dreamed of the day car games would have realistic and dynamic crash physics and well BeamNG gets pretty close.
Right, which is why I wrote "It wouldn't work well in our specific games."
There's an obvious appeal to sim racing for those who want realism and My Summer Car for those who... Well, it's an interesting project which I respect, at least.
The thing to think about is always how well something fits in the specific game you are making. If it completely warps the focus and disrupts the intended moment to moment gameplay loop, then it probably isn't a good inclusion. But it might still be a great idea for another game. In some cases, and this happens often in early development, it can even mean that other game is what you should be making instead. But that rarely happens when working on a big established franchise.
I’m not sure it it’s a bug but I can’t believe more people aren’t talking about it:
When you use apple maps and your phone is locked and you want to unlock your phone, for some reason it takes like 5 seconds or something to unlock the phone which feels like forever. The ui feeling insanely unresponsive and weird, you have to swipe further than usual and it takes way longer. It feels like the phone is fighting you! How dare I want to use my phone while navigating! (Even when walking)
I think what’s happening is that face ID doesn’t activate until you stop swiping, where usually it would start when you look at the phone or pick it up? Presumably because you’re going to be looking at the phone a lot when using maps.
God I hate it so much. I didn’t use apple maps for years because of it but then I switched to apple maps because of some egregious privacy violation by google maps that I can no longer remember.
Also applies to other apps that work when your phone is locked like phone calls.
As the list of bugs grows, it would be helpful to have some sort of floating table of contents / quick navigation component to quickly navigate between bugs - just an idea :)
I was in a Hard Off (Japanese used electronics store) just a week ago and found 10s of 8GB DDR4 ram sticks for around 1600 yen each (something like $10 USD). Some were ecc but others looked like ram modules from office pcs or something. It was in a rural area but still I would have thought they knew about the price hike. I guess not. Anyway I didn’t buy any so idk if they were working.
Some people get confused, but they are owned by different companies.
The founders know each other, has some relationship in business, and the company behind Hard Off owns shares of the company behind Book Off.
Yep, it's a chain with a bunch of different brands.
Biggest ones are Book Off (books, comics...), Hard Off (electronics, computers, musical instruments...) and Hobby Off (toys, collectibles, video games...).
They even have a Liquor Off ! (not second hand, just discount/overstock)
I also use email aliases for every single account I have so if my email somehow leaks and I’m getting spam, i know exactly what account leaked it. That’s basically never happened though.
The only problem I have with unsubscribe links is that sometimes the website is straight up broken, like the link is dead or the page unresponsive, and I wonder about how far down fixing that issue is on the engineering team’s todo.