Convenience is 100% Steam’s most important feature. Finding games, installing them, updating, auto-login, cloud saves, probably more that I can’t think of right now.
Yeah, I'm remembering the time immediately before Steam launched, getting a computer set up with games for a LAN party or whatever, someone sharing a folder of installers/updates from their HDD so everyone could be on the same version and whatnot. .. and that was the best-case scenario. Sometimes you just don't play a certain game because half the people have a different version or whatever haha
Only 70 employees took this survey! From the article:
> About 500 Blizzard employees are members of Blind's community for the company, Blind co-founder Kyum Kim tells me. Of that 500, fifty to seventy Blizzard employees took the two question survey, along with hundreds of staffers from many other tech companies -- raw data on the right.
This is less than 1% of Blizzard's workforce. Also from the article:
> To be sure, this survey attracted only 50-70 Blizzard employee respondents, a small sample from a total staff count of about 4,700 people.
Even if all 500 Blizzard employees on Blind responded in the same proportions it would still be less than a quarter of the company.
70 people polled out of a population of 4700 would have a 12% margin of error at a 95% confidence level, if it was a random sample. 500 people polled lowers that to about 4%.
If Blizzard were a lot bigger--say 100k people, a random poll of 70 would still be 12% and a random poll of 500 would still be 4%. You can play around with the numbers here [1].
The margin of error on a poll, if the population is large compared to the sample size, depends mostly only on the absolute sample size, not on how big a fraction of the population is sampled.
The flaws in this poll are how the sample was selected, not the size of the sample. It's not a random sample.
1% is not that low, a typical poll has much less than that. E.g. a Gallup poll generally interviews about 1000 individuals to represent the whole of the US.
Which then introduces some doubt that this is truly anonymous. In other words, if the respondents feel that there's a chance that their answers could be linked back to themselves as employees, they're probably more likely to toe the company line.
I think the suggestion is that they may not be individual employees stating their personal opinion, but accounts created by even just one employee (who can create multiple accounts) under company direction.
I find it slightly more convenient when installing games on a new machine. I've never personally seen a game that required using it.
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