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Me: I couldn't write anything longer than 20 lines in make - there's just one type (string), no debugger, no data structures, no standard library, and not even modules.

Buildroot developers: let's write a build system in make!


I found the learning curve to be much easier with buildroot and compared to yocto whose build system is python but uses mixed shell/python to describe the build.

Builroot errors seemed to happen much less, and easier to understand compared to Yocto errors. Also seemed easier to corrupt the Yocto environment to the point of having to wipe and start fresh

Buildroot kconfig and TUI menuconfig was super simple to find and add packages to the rootfs, even custom ones patched in to tree to out of tree directories that could be added in with a config option.

Yocto AFAICT does not have a package discovery via TUI. You have to guess at package names, add them to you config and wait for build error to say not found. It will at least sometimes recommend similar named packages or the actual package name that eg provides the library you wanted. Otherwise it’s a search on openembedded to find package recipes that are not in the Yocto poky reference.

Adding OOT tree code to Yocto is pretty simple, once you figure out to write shell/python recipe

The makefile/Kconfig way of buildroot seemed much more intuitive especially given the kernel, busybox and uboot all use kconfig. So if you’re used to those, buildroot just seemed a natural extension to the rootfs.


I wonder if one day we'll see Zig used for system development. Among its other peculiarities, it also use itself as build language.

https://ziglang.org/learn/build-system/


I really want to like Zig, but man, an unsafe language in 2024 is a hard sell (even to myself).

SmarterEveryDay has a great video with astronauts training in this fashion: https://www.youtube.com/watch?v=AiZd5yBWvYY


I love the fact that he records voiceovers of his articles! I listen to podcasts on a regular basis, and this substitutes for podcast perfectly: it's shorter, but 10x higher quality.


There's always the source :) It's easier to follow if you git clone and open it in vscode. Here's Main::iteration - https://github.com/godotengine/godot/blob/e0f644a48da49843ad...


It's so understandable and succinct, I don't know why I thought I wouldn't understand the source. Thanks.


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