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>For that, it's essential to see things through the eye of users, so you can see the value to them.

The main issue is that the skills needed to make a product can be different from the skills needed to land a job in an organization. That makes it further muddy what to program.


>Before we point fingers or blame 'technology/automation' shortfalls, let's quantify the concrete bottleneck: skilled human decision-makers are the limiting reagent

All the automation in the world with useless without a human guide to either transform production into a useful product, or useful knowledge to heed. That's why this act of trying to remove human labor is asinine. Even skilled human can't always get the right readings, so expecting a robot to do it all at this stage is just selling snake oil.


Actually, I'll go a step further - in the long run, we probably won't need human forecasters at all.

The current human-in-the-loop model exists largely because our technology hasn't been good enough yet, not because there's something inherently special about human judgment in this context. Weather prediction is fundamentally a pattern recognition problem. Pattern analysis at scale is exactly what computers do better than us.

Perhaps someone could apply to YC with this idea. There is one YC startup doing this already: https://www.ycombinator.com/companies/atmo


>So I would probably lean more toward RPG maker if I wanted to make an RPG

That may be a part of why they chose to take a 3d approach instead. RPG Maker has 20 years of iteration, so it's pretty hard to compete in that space. It's already a bit difficult as is to stand out in a 2D space to begin with.

Meanwhile, 3D is still a hard problem and Voxels give that flexibility to make assets by hand that fit into an overall game.


Hey, developer of RPG Playground here, and I agree with you.

My platform has moderate success (multiple games released each day), but to compete with RPG Maker means being 10x better. I was hoping to grab some of that market, but marketing wise it's incredibly difficult.


Blender had moderate success when it was closed source, but not enough to pay its development, so it was going to die.

After its creator raised €100,000 to release it under the GPL, Blender became the leading open-source 3D tool it is today.

And they make enough money from recurring donations, service subscriptions, merchandise, conferences and trainings.


Blender is great, I also use it. It's a nice example on how a non-developer tool is successful with open source.

There are/were plenty of open source RPG makers, but they never gained any real traction.

I considered open sourcing my product in the past (did so with a previous game), so maybe one day. I still have some big things planned :).


I think Blender was (and still is) exceptionally good at community building. Just freeing your product might not get you enough traction by itself.

Blender itself is also over 20 years old. And it struggled a lot even when opt source until several things came together at once. A mix of a UX overhaul, autodesk pissing off the community, and outreach yielding fruit as corporations experimented with adoption.

I'm not sure if we had that perfect storm in game engines yet. Unity fumbled big time, but Godot wasn't quite mature enough to fully take advantage of that opportunity.


>Just freeing your product might not get you enough traction by itself.

Plus not everyone wants to give their product away. I see that advice all the time here and reddit and other places, "just opensource it" as if that's a solution to every problem a creator might have. I even saw it on a gamedev subreddit where a guy was asking how to make more money and people were saying to make it opensource, as if making it free would somehow increase sales for him.


Clearly you are unfamiliar with the process. Step 1, open source project. Step 2. Step 3, profit.

* Step 1: Ask for $100,000 to fund the start-up

* Step 2: Open source project

* Step 3: Find other streams of revenue (donations, grants, subscriptions, sponsorships)


A cut... probably the 10th or so cut out of many more to come.

3% here and there over multiple years suggests they (feel) they are in some kind of serious trouble.

I know this is kinda tone deaf to ask in a section about books, but: how was the Leonardo DiCaprio modern adaption? I read the book and was well out of college when it premiered, but I never had much interest in seeing it at the time. Does it do the book justice, or at least the much much older adaptation?

i personally enjoyed both and felt they added color in their own way. the point of the story is that it touches on deep feelings ; i personally felt dicaprio did a really good job of exuding the dodgy side of gatsby superimposed on the vulnerable human within but then that’s probably mostly in the eye of the beholder.

judging from my teenage daughter’s reactions to film in general, i’d guess a younger audience would prefer the newer film because it would feel to be of higher production value with better fit and finish.


2 Dudes. Girl. One dude becomes rich and throws parties, but is incomplete without Girl. Other dude (the main character, technically) works to make ends meet, but marries Girl. Rich dude connects with married dude to get close to Girl. That's the main motif at least.

A book about what happiness means and how and if you can ever shape and re-shape yourself to pursue it. Only the quote in the afterword really stood out to me, and I later learn that that's not even in the book; it's in the 50's movie adaptation:

>“There are no rules to this thing. We can make the best or the worst of it. I hope you make the best of it. I hope you see things that startle you. I hope you feel things you’ve never felt before. I hope you meet people who have a different point of view. I hope you live a life you’re proud of, and if you’re not, I hope you have the courage to start over again.”

The rest was more slice of life details about the roaring 20's. That quickly escalates when the Rich dude lends his car to someone else and he runs over someone. Rich dude takes the bullet in revenge when the husband of the run over person takes revenge.


I think you've missed a person in your account. The guy Daisy marries is not working to make ends meet, he's an old-money racist (Tom mixes up Henry Goddard, one of the most famous proponents of eugenics in the 1910's and 1920's, and Lothrup Stoddard's book _The Rising Tide of Color_ which inspired Adolf Hitler, but liked both, even if he can't remember who wrote what). Tom Buchanan is just as fantastically wealthy as Gatsby but in the understated old-money ways, contrasting with Gatsby's new money extravagance. Tom conducts an affair with a nearby, much poorer woman, but is enraged at the hint that Daisy is having an affair with Gatsby. The combination of his affair and his anger at the possibility of her affair is what drives the novel to its explosive climax.

The guy who is working to make ends meet is the narrator, Nick Carraway. Daisy is his cousin, which is why he gets to hang around these much more wealthy people. Of course, the way he is working to make ends meet is as a bond salesman on Wall Street, but at the time bonds were a sleepy corner of the financial system, it didn't become the ticket to enormous wealth until the 1980s.

Similarly, another reference that made sense at the time but is lost to the modern reader is the book's reference to Gatsby making his money in drug stores- that meant he was a bootlegger. You could get a doctor's order for alcohol so drug stores were legal speakeasy's. Walgreen's in particular did absurdly well under prohibition, growing from 20 stores in 1920 to 400 stores in 1930, on the basis of its medicinal whiskey, available to anyone with a prescription.


I read a fascinating discussion the other week that Tom's racism may not be incidental to the plot, but one of the keys to unlocking some other deeper/semi-hidden insights into it. The innocuous sounding question at the top of that rabbit hole was "Is Gatsby white?" It's a fascinating question and there's lots of evidence that Gatsby is at least white-passing (seemingly no problem in the segregated at the time Seelbach Hotel, for instance), but that doesn't necessarily mean white, especially to the sort of old-money racist that Tom is portrayed to be.

With Sinners doing so well in cinemas this month, it's an interesting time to question if there is a racial component to The Great Gatsby that hasn't been so obvious even after decades of (somewhat) close reads by at least High Schoolers.

One longer read on the subject: https://www.contrabandcamp.com/p/gatsbys-secret

It also got me thinking about the possible reasons why F. Scott Fitzgerald dedicated The Great Gatsby to his wife and the Deep South rumors that she wasn't white but only white-passing.


>reference to Gatsby making his money in drug stores- that meant he was a bootlegger.

You don't have to dig that far into it for the reference, Gatsby's business associate is a mobster who Gatsby says "fixed the World Series back in 1919". Even if you don't know exactly what kind of crime he is up to it is kind of obvious that he is in a criminal enterprise based on who he works with.


Oops, you are indeed right. I was mixing in Tom and Nick in my memories. Needed to use 3 dudes to properly sell my horrible cliff notes.

Yeah, looking back there's a lot of history sprinkled in that I didn't appreciate when I was 16 and reading this for a teacher I really didn't like to begin with.


It will when it inevitably hits their wallets. Be it via the public rejection of a lower quality product, or court orders. But both sentiments move slow, so we're in here for a while.

Even with NFTs it still was a full year+ of everyone trying to shill them out before the sentiment turned. Machine learning, meanwhile, is actually useful but is being shoved into every hole.


Given that you can in fact prompt enough to reproduce a source image, I'm not convinced that is the actual truth of the matter.

Scales of effect always come into play when enacting law. If you spend a day digging a whole on the beach, you're probably not going to incur much wrath. If you bring a crane to the beach, you'll be stopped because we know the hole that can be made will disrupt the natural order. A human can do the same thing eventually, but does it so slowly that it's not an issue to enforce 99.9% of the time.

That's just the usual hand-wavy, vague "it's different" argument. If you want to justify treating the cases differently based on a fundamental difference, you need to be more specific. For example, they usually define an amount of rainwater you can collect that's short of disrupting major water flows.

So what is the equivalent of "digging too much" in a beach for AI? What fundamentally changes when you learn hyper-fast vs just read a bunch of horror novels to inform better horror novel-writing? What's unfair about AI compared to learning from published novels about how to properly pace your story?

These are the things you need to figure out before making a post equating AI learning with copyright infringement. "It's different" doesn't cut it.


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