>the Nakanohito (human actor) may terminate their contracts (with the corporation that owns their VTuber persona) and later debut with a new persona, a process known as "reincarnation".
If anyone's curious enough to click but lacks context. All in all quite fascinating how it's grown to be quite similar to the current Pro Wrestling scene. When I heard the joke "VTubing is wrestling for weebs." I just couldn't help but feel that, without a shred if irony, it really was.
When college taught you x,y,z best practices I take it they also defended them with the reasons why right? Why not to cross layers, why x pattern works for y problem. It's good to have confidence in those patterns, especially if you understand them and you must take ownership of your opinion of them. But now other people are going to have their own opinions and you're going to need to parse why they came to those conclusions and a lot of it will boil down to "this was how it was done before and it worked." At this point you might not have the power to override their decisions without making things difficult for you, so just try to follow suit.
For now you need to build and ship whatever lets you keep your job and income going, but keep studying to understand how things should be despite what work will have you do. Keep deepening your understanding of SWE and form opinions on them for when its your turn to make decisions.
>...the roles of maker and consumer tend to be more clearly separated. In contrast, among Japanese users, that line feels much more blurred.
Seeing a Japanese singer I really enjoy listening to post clips of her Valorant gameplay with her own music playing in the background was quite jarring. I couldn't imagine something remotely similar happening with a pop-singer in the West. The closest analogue that comes to mind would be D&Diesel with Vin Diesel, where he played D&D (the nerd that he is) for a youtube video with the Critical Role cast.
Has anyone figured out why so many corps do this? It always feels like it's one step from:
* Of course do whatever you want!
* Nah I'm a big dumb idiot who doesn't know whats good for him so ask me in 3 days when I've hopefully come to my senses.
I think a simple law would fix this
If no wasn't an option, you did not establish consent.
Because every single developer that writes one of these is a shitty incel that can’t take a “no” for an answer in their dating life so they had to force themselves upon you in the OS.
Not only idiots. They bank on laziness. One time you enable something by mistake then you might not spend the time to find the well hidden option to disable it.
Which reminds me, anyone know the precise location where one would disable Google's Gemini on their account?
And they would be correct. Less than 5% of users change defaults. That's why features get shoved in, on by default because if they didn't, very few would ever enable them. Not defending the practice, I hate it, but that's why they do it.
One of the more recent experience I've had pushing a skill from conscious competence to unconscious competence is in a multiplayer video game that involved very large scale fights that literally hundreds of players participate in (and I'm using the word literally literally here). Imagine Starcraft or a Civilization game, but rather than one player controlling an army of units, each unit is 1-is-to-1 controlled by a player.
I clearly recall how I started out, I was lost in a deluge of character models and health bars surrounding my screen, moving about, particles flashing from abilities. I had a difficult time listening to calls by the leader of my group (effectively, everyone is being coordinated by 1 person in a voice call) while trying to make sense of what's around me. I couldn't tell when I was in danger, or where I was supposed to be relative to the rest of the group. It was intense trying to parse everything around me.
But after years of practice (playing at a decently competitive level with other like-minded players who wanted to truly dedicate time to something they found worthwhile), everything in those fights just becomes clear. There's no friction in the hundreds of character models as they enter and exit my screen, reading the flow of combat is as easy as reading a cozy piece of fiction.
I think the way I'd describe the whole experience of learning this part of the game is I learned how to separate important states to non-states. When I started out, I did not know what information to immediately prune out. I was busy juggling a network of useless information and made a mesh of "non-states" that filled my mental capacity. The more I learned, the more I could actually build an intuition of real or important states to be aware of. This one flash of red means I'm in danger. This flash of yellow from an ally means I should advance more aggressively, etc.
I agree that the technology is fine, and I also appreciate the breadth of tools I can fiddle with and how surprisingly approachable they've become for me (mdn docs are amazing to explore). But I miss the community spaces of the old internet. Different forums for the different games I played. The non-profit driven youtube / twitter. Truly the biggest pandora's box of the internet is the addition of profit incentives for posters. It was fine for a while, I liked it when video makers who put effort into their creations were compensated. But then it got gamed into becoming the worst self-fueling internet hate machine. Rewarding those who put out vapid and inflammatory content for the sake of serving ads to enraged (and engaged) viewers.
> I need things I don’t want to use to not appear in the UI.
Couldn't have said it better myself. Similarly, current youtube is unusable without element blocking and custom CSS editing. Unfortunately there doesn't seem to be a way to remove UI elements from Firefox, no?
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