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Do you have a couple accessibility experiences from engines you thought were good? Maybe not "compare" to avoid flame wars, but maybe some highlights.


Yes, so I am happy when I see a game engine uses renpy https://www.renpy.org because this engine has a built-in TTS, some of the time the developers did not test their game with this feature but since it uses python the user can hijack the TTS and use regex to cleanup stuff and I also pipe the TTS through my own configured TTS. I see people re-implementing their own visual novel game using Unity, the result is an inferior experience in all possible ways(not only accessibility).

Latest RPG Maker can export the game as html/JS , I think people created plugins for TTS but I personally wrote my own hack code that I inject in the game and pip[e the text again into my own configuration.

There are other HTML based game engines for text based games, those are also good for accessibility because you can use your existing tools to speack the text or you can change the fonts if that helps.

For DirectX/OpenGl games I tried using OCR , this is slow and it also has big problems if the game uses "fantastic" fonts = fonts that look like handwriting or other iregular fonts.

Maybe when I will have more time I could learn how to inject code in Unity or Unreal games and attempt to detect when the code renders fonts and pipe the text out of the game.


It's called "support" and many companies pay for it to be provided by many of the major FOSS software producers; mileage with those services varying I'm sure. Making demands of indep producers? This "should" vocabulary I'm not a fan of. Maybe I'll write a blog post about all the things "others should do" and sure I will be heard? Sounds like there was plenty of extra time on the table for this author to make these office hrs to begin with


Efforts from non-experts would likely hamper a complicated project like a database. Even though the hypothetical denied efforts being earnest well-meant efforts, I can't suggest a riff to bands I like.


Github bowing to these requests is really disappointing. Makes me sad.


U.S. organizations need to follow U.S. law.

Github has shown that they're trying to fight these things, with yt-dl reinstatement and a recent donation to the EFF.

https://github.blog/2020-11-16-standing-up-for-developers-yo...


After reviewing the claim, the law lets them choose whether they want to take it down in exchange for immunity.


Actions are different from thoughts. We're judged/arrested when we do that. What people think, on the other hand, is immaterial to whether one should be happy or not.

If one is required to be concerned with not "being an asshole", how are risky ventures ever undertaken?


People forget how deep the hatred for Microsoft was at this time


Was I supposed to let go of that hate?!


Well then you're also "wrong" for 3 spaces. Student project, and spaces/tabs argument is for teenagers.

edit: root comment here is mentioning NULL checks and actually being helpful


"security risk" - So they're just trying to hand-wave a bluff at a huge community of developers? No one believes this. edit: also I feel bad for this community manager having to lie and apologize


I am the co-maintainer of an OpenSource project called AwesomeWM. I took down our wiki years ago due to:

* Constant vandalism

* Dubious user created content rendering computer non functional

* Trolling edits to cause breakages to people copy/pasting shell commands

* SPAM

* Maintaining the wiki

Before that we forced users to log-in for edits, then forced moderator approvals for everything, then forced moderator approval for new account. Then gave up and retired the Wiki.

So no, wiki are not free content. They are a pain, especially when your community tend to have many trolls/hostile individuals like the gaming community. It's not "downright lies" all the time.


Completely off-topic, but thank you for your work on AwesomeWM, together with all other contributors! It is a fantastic piece of software and I always use it on all my Linux installs.

About maintaining wikis, that is indeed a problem. In addition, most wiki software I used has extremely clunky administrative tools which make moderation way more challenging than needed.

I used to maintain a tiny private wiki for a previous job, and even in a very small operation (10s of users), it was a disproportionately large maintenance burden.


I agree with your points, and there are a lot of constraints for running a wiki. Especially on a volunteer basis.

Indeed it is not free content, the volunteers that edited the UE4 wiki must be pretty disappointed. But Epic isn't broke and the vague reasoning they offer is insufficient to me and many others.

p.s. Coincidentally I am a daily user of AwesomeWM. Thanks for your efforts!


They're of course allowed to refuse to maintain it, but why in the world wouldn't they keep a static read-only copy of it?!


Epic can't secure a wiki but they can secure the biggest video game in the world? Nah they just lazy.


News flash: social media is garbage. What do you expect from these companies? It's just a private entity that makes its own rules about its own landfill of humanity. All of a sudden because anyone can make a post TikTok is obligated to preserve their rights? Not the case.

Not that this is a good thing. It's childish to be surprised and indignant about these companies' policies and behavior like they're your buddy or something.


Small players were never viable in the space. If they were people would care about, for example, Opera. Instead, probably 12-ish people care about Opera.


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