I also took it that the benefit of being a good photographer and not using digital is that you take less photos and may end up more efficient as a result. I could be wrong but it's cumbersome when wedding photographers share up a 7GB folder of photos with previews that are 128 pix wide, within which there are runs of photos from the same angle in their dozens which require you to full screen load a 4000+ px wide image, to see which one has the best smile or whatever. It just feels like this is too much storage and admin to me.
I've often mused about how people get irritated by others being optimistic about change when the observers have tried change in the past and not been able to maintain it. I feel that the experience of that can lead to a position of cynicism that is defined by ones own limitations rather than the constraints of the system. They'll even suggest that people should be stronger in their resistance against the proven stickiness of platforms that use huge data to keep people in their ecosystems.
As someone who has eaten way too much sugary food I think my gut-brain coupling may have had enough of this. A few weeks ago I had a sugar binge one night and the cognitive effects were impossible to ignore the next day. Fortunately after 2-3 days I was back to normal but of my sample size of one, and in my condition (which is pre-diabetic) I observed a clear link.
It was a good experience as it's prompted me to get more serious about cutting back sugar, implemented as long term, achievable habit change.
It simply depends on what your needs are IMO - You can do great magazine design in Affinity, brochures, flyers, logos all that stuff. The only thing I'd miss in InDesign is image expand probably.
Also if you're making video games, and you don't need to export multi-res textures and work on the edge of file formats for advanced texturing etc, if your budget and needs are served by Affinity why spend on Adobe?
I had a break from ChatGPT for a few months and got back onto it last week with some questions about game engines. I noticed that this time it's asking a lot of stuff when it looks like I'm coming to the end of my questions - like, "would you like me to go through with..." or "would you like me to help you with setting up..."
Previously it felt less this way but it was notable as it seemed to sense I was coming towards the end of my questions and wanted me to stick around.
In response to this, I was going to craft a comment that critiqued the critiques and began with the same wording as the critiques but instead I'll say this...
I'm keen to make a vector game and want something fast. I was excited to read about this thing but when I saw Lottie it made me think that the animations would be quite closed data-wise, whereas the game design I have in mind has dynamic animation that would happen on the fly, or be a mixture of preset animations with elements that react dynamically.
I'm an almost complete code novice so I was wondering if anyone can tell me if this solution would allow animations that are constructed in code rather than just play start to finish etc as a preset thing that can't be easily augmented.
Flat silhouetted icons have a more versatile set of contexts - much like flat text does. Sure, you can express a lot in an icon that's 3D and whatnot but it needs its own stage to 'act' and really come alive, or else it'll just look a bit small, hard to read or a set of them will look too dense and over-egged on a shelf. Maximalism is visually demanding, and whilst it'll look cool, the context is too small for those kind of gaudy claims of some huge game-changer in aesthetics.- It's not I don't welcome them, as I do like diversity, but this is not gonna be some game-changer like when skeuomorphics was binned by Apple.
Most people issues with flat design are the mixing of context. Buttons and icons are not the same. Just like normal text and links are not. And a button that have state (bold button in word processing) shouldn’t behave like something that doesn’t have one (flip button in image editing). Whether you like minimalism or not, these are constraints that impact usability. A lot of current designers eschew them.
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