Hacker Newsnew | past | comments | ask | show | jobs | submit | hwjwill's commentslogin

Also I'd consider Microsoft too. Its Hololens is the best AR device available currently. Although it focuses on enterprise and still clunky to use, the company has quite good track record recently and I have faith in them.

If just Apple vs. Facebook, I'd vote for Apple. Apple would rather kill a product than release anything mediocre or exprimental.


I hope and expect that you're right: a) no-one needs any more Facebook in their lives, and b) Apple will probably start off decently and then can iterate.


I also noticed it when I play AoE: 2 DE as I only play multiplayer game. I initially thought it's just because there aren't enough players so they match us with someone else much higher. However I only notice it in Quick Play where ELO is not affected instead of Ranked games.


The resolution on today's consumer headsets still isn't there to provide good experience (maybe https://varjo.com/ can work but it's not for consumers). Oculus Quest also last only 2-3 hours after fully charged. Main reason at least for me is it gets quite uncomfortable after wearing it for long (~30 min) due to weight and sweat


IMO the resolution is there so long as you have one of the latest headsets and are viewing a VR180 8K feed (my reference is the Quest 2). Live casting of an 8K feed probably is the limiting factor here (not the headset hardware).


It’s 8K per eye and to meet latency expectations right now you’d need to send the whole 180/360 video with enough resolution through it’s entirety so that there’s always enough pixels within the spherical polygon the eye frustrums create. Far more than an 8K feed and in particular I don’t know of any cameras capturing at that resolution?

360 video is also quite nauseating for people as it has no positional component (e.g. moving your head forward brings the scene with it). What we really want are streaming light fields.


VR180 6-8K video at 90hz is such a visible improvement compared with lower quality formats on Quest 2. But there is so little content available at high resolutions and high frame rates. I just hope this will improve (at least slowly) in time.


>The resolution on today's consumer headsets still isn't there to provide good experience (maybe https://varjo.com/ can work but it's not for consumers).

I think the display hardware is good enough, but I've only been able to get that quality by manually copying over 8k video files and playing them on the device itself. Not sure why they can't match this quality when streaming...


Thank you for hunting Pengram and spread the words!


Is it possible to pace our my own sales class?

We are trying to do B2B sale but it's really hard fresh out of school. I can corroborate that our school doesn't offer training like that.


Our classes are live, online, and interactive, from 5-8pm PST Mon-Thurs, with new ones starting every month. Most schools we've talked to (>250) don't offer courses with this training. We'll be expanding to more timings/options in the near future.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: