I do a lot of web development, and even if we set the great tooling aside for a moment, Bun is still a major improvement (a real leap, I’d say) when it comes to performance.
Are many games built with Electron ...? I know there are a few HTML5 games, crosscode was the first one I recall seeing that really pushed it. Aren't most small games Unity or Godot?
After some quick tests it seems faster than Sonnet 4.5 and slighly less smart than Opus 4.5/4.6.
But given the small 128k context size, I'm tempted to keep using GPT-5.3-Codex which has more than double context size and seems just as smart while costing the same (1x premium request) per prompt.
I have my reservations against OpenAI the company but not enough to sacrifice my productivity.
I'm sure a lot of API plumbing can be copied/adapted wholesale from the (open-source) openclaw repo. LLMs are surprisingly good at this kind of stuff. And yeah it would require some testing, but I doubt what openclaw has now is itself in a very stable state (from my very limited testing)
You think he implemented those thousands of integrations himself?
Or maybe some particular tool was used that can be used again for implementing such things? Particular tool that so many of us use as well?
It was reportedly acquired for 30M (source: Twitter), the 1B number comes from people stating it could be worth that much on Twitter in the near future.
I think it's going to eat a piece of the Electron pie for Steam indie games.
Most stay with bun after seeing how fast and seamless it is to run typescript games with instant auto reload:
bun --watch game.ts
reply