Thanks for the heads up--it looks like we have an infrequent but recurring bug that's causing this issue. We're working on a more permanent fix for the very near future, but for now it should all be working again.
Yep, it is "luck of the draw", and the default hero brain, while very good at gathering diamonds, does tend to be vulnerable to the "assassin" roles.
Eventually we'd like to add a slightly smarter matchmaking system (assign users to games based on some sort of performance ranking perhaps?), but for now it's very possible to end up on a less-than-stellar team.
any chance the console output of the battle can be sent to the account? this would make fixing bugs easier... or if "see todays battle" allows you to click on each hero and see there stats & console output.
Strange. It seems to all be working at the moment, but we'll try to squash more of the bugs today--please feel free to email contact@javascriptbattle.com if you're continuing to see problems.
So - what happens is I get bounced through a few 302 redirects from github back to the page, but I remain not logged in. Then if I refresh the page it displays me as logged in then. Hope that helps. :)
Yep! The gameplay is very similar, but the tech stack, signup process, method for participating, stats, etc are all different from Vindinium. But they were definitely our inspiration (as Forrest mentioned, we actually have an "Inspired by Vindinium" link in our footer).
Thanks! ClojureScript (or Coffeescript, or anything other than JS) will not work "right off the bat", but you could compile to JavaScript on your end, then upload that compiled hero.js file to your github repository, and then THAT should work.