Hacker News new | past | comments | ask | show | jobs | submit | ghfhghg's comments login

It's been going that way for at least 2 years now. Maybe it will accelerate though.

In what way has it been getting worse? As a casual user I've noticed very little change in the last few years.

Did you know Discord has a "store" that sells games?

I didn't, until my Discord account was compromised and the attacker was able to make $35 in purchases in the <60s it took me to realize it had happened and revoke all login sessions.

I'd say that's getting worse. Why does a communications app have a store at all? Why is it set up to pull from the credit card I use for Nitro without additional confirmation?


Even as a discord user I get annoying ads for game events called quests. So far I haven't had a quest for a game I actually play or want to play

I'm a casual user (I feel like "casual" overstates it, even), and I don't think I've noticed much either. But I think that's the point; most casual users of something will miss a lot of the changes, both good and bad, that come down.

Years ago I didn't have to manually kill the app 2-3 times a day to get messages synced (frequently on Android, occasionally on Windows)

Honestly besides the poor UI changes on mobile, my main complaint is the constant seasonal animations on buttons that try to get you to click the gift button especially and buy nitro for yourself or friends.

Most of the more annoying added features like TTS, Super-Reactions, and other animated non-sense can at least be moderated in server settings/ user accessibility settings.

The hostility to third party applications is a little annoying but I've only used those on edge cases (Armcord for WinARM laptops, Discord-Lite for PPC Macs)


Didn't get the new desktop "design" yet huh

I grew up being taught to urinate on our rhubarb patches.

Honestly this is a big reason why perforce is still my favorite source control solution. Along with p4v

I use perforce for my personal projects. Helix P4V's various ways of visualising streams, diffs and revisions are so nice.

Absolutely. Also graph and timeline view are invaluable for decades old projects when you are trying to find out when and why someone did some odd change.

Languages like haxe simply won't compile if you don't cover every enum value in a switch case. Would that not be preferable? I quite like that feature.

F# I believe is similar wrt discriminated unions and pattern matching


I think you misunderstood.

By default Rust expects you to handle every enum variant. Not doing so would be a compile error.

An example - my library exposes enum Colour with 3 variants - Red, Blue Green. In your application code you `match` on all 3. So far so good. But now if I add a 4th colour to my enum, your code will no longer compile because you are no longer handling every enum variant. This is a crappy experience for the user of the library.

Instead, the library writer can make their intent clear - with the #[non_exhaustive] attribute. On such an enum it's not enough to handle the 3 colours of the enum, you must add a wildcard matcher that matches any variants added in future. This gives the library writer flexibility to make changes, while protecting the application developer from breakage.


Oh I see. I did indeed misunderstand.

Thanks for taking the time to explain!


Would love to see some media based off this concept. I'm so sick of cyberpunk.

Not exactly solarpunk, but Scavenger's Reign may hit some of those notes

My old boss keeps telling me to watch that. Thanks for the reminder!

I'm on your side, but playing devil's advocate: what would the "conflict" be plot-wise in solar punk?

The conflict might be against people who want a cyberpunk world.

Now we just need -punk warfare. Each nation has a different form of punk, and their tenuous treaty just broke down... Can our heroes unite these societies that cannot understand each other?

Interpersonal or community conflicts could work for example

Yeah it's tough. Unfortunately game design is not my strongest attribute. Hopefully someone more creative than I can think of something though!

I still have the dream to build a game that has this aesthetic / idealistic worldview, but haven’t figured out the game play and mechanics.

F# and Haxe. Love both of those languages

Did you make this same post before? I swear I've already read this a couple months ago.

Edit : putting this into Google does indeed show the same post from before this thread was created. Weird


I've done construction, masonry, retail sales, barista, deli, a line cook, aiding the mentally challenged and Software development. Id say all those jobs can be stressful.

Wow congratulations. The game presentation is awesome.

When working on this how long did it take before the game felt fun to you?


Honestly it felt fun on day 3, the first time you could drop a ball and there were a couple triggers that did things. As a verrrrrrry pessimistic person, the fact that I actually thought it felt fun was like a huge flashing light above my head that there was something to the idea.

Awesome! Especially as a pessimistic person being able to find that and break through.

Thanks for sharing!


BC more specifically I take it?

Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: