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Asking the question with the provided data is too simplistic to even argue about.

"Here's the non contextualized percentages, what do you think of the difference between this two percentages which are more than two centuries apart, and from different countries?"


It could be me not understanding something but:

> Since there is a 25% probability Alice is at the grocery store, we multiply that with the probility of her transitioning to the Planetarium: 25% ∗ 75%

Shouldn't this be 25% * 70%?


* ∗ *

-----

I'd rather do 0.25 * 0.75


> The main benefit of using a blockchain is that you don't have to build a store and manage payment processing yourself

Here by “you”, do you mean the player or the developer? If you mean the former, that’s solvable if implemented in the game (MTGO, diablo 3’s auction house, and how could I forget Artifact). If you mean the latter, I don’t see this as an advantage to me as a player at all. In fact I could argue that having to purchase eth would be an extra hassle to me.

> Also, if the games servers died so would your collection of cards. If for whatever reason the devs killed Gods Unchained someone could build a fork and we'd be able to take our cards over there because the asset is decoupled from the game

I don’t think I’m understanding this right. Is the game open source?

What’s the asset that’s decoupled from the game? The ownership data on the blockchain?

If the game logic is not fork-able as well, I don’t see the value in forking the chain. Your collection will be lost as cards in the sense of gaming cards.

I edited my post because in the paragraph above I compared that to “the Hearthstone team releasing the card art to the players once they shut down the game”, but I’ve since realized that if the fork is about the ownership, the art would also be lost unless it was either released to the public or already public. In any case I can’t see the value in keeping original ownership information about (a copy or instance of) public digital art.

I’m asking in good faith just to be clear.


> Here by “you”, do you mean the player or the developer?

I meant the developer. I know this tech does exist but Diablo had to build their own auction house, integrate with Stripe, build a store, etc... I never saw MTGO, I just believed it could exist. Any ERC-721 compliant asset can be traded and stored on any NFT marketplace, so you get all of these things for free as long as you write a bit of code for the card. In my eyes the time it takes to get something up to become tradable on Ethereum is similar to getting a blog going on RoR - it can take only minutes. Also become Ethereum trades are atomic transactions it gives us more power than most game stores, for example I could trade my Shiny Pikachu for your Blue-Eyes White Dragon. Not for money, but for other games assets. As part of the same Transaction. Think about a Runescape trade where you have the items on your side and their side - you know if you click accept and they click accept you're going to get each others items. I think that's pretty neat compared to the norm of using third parties to manage the trade, or doing it purely on a trust basis.

> I don’t think I’m understanding this right. Is the game open source?

Parts are open source but not the majority of the game.

> What’s the asset that’s decoupled from the game? The ownership data on the blockchain?

Yeah that's right, the cards themselves.

> If the game logic is not fork-able as well, I don’t see the value in forking the chain. It would be the equivalent to the Hearthstone team releasing the card art to the players once they shut down the game. But your collection will be lost as cards in the sense of gaming cards.

So this is sort of what I meant about forking the game. Because the data for the cards are off of the game you could use the assets themselves to create another version and keep ownership from the original game. I know this is a bit of a crazy idea but it is a possibility due to the decoupling of game and state. This was more in response to someone else who said that this was a Ponzi scheme as if the game servers shut down you'd lose your cards (which I don't agree with anyway, because it's a game - not an investment strategy lol, but I was just thinking about that when I wrote this).


Historically, those taxes had been used to pay for wars and other acts that were used to spread Castillian in regions it was not spoken. Both in the Peninsula and South America.

Nowadays, taxpayers money funds institutions that preserve and promote Castillian.

Maybe don’t try to kill languages and life support won’t be needed.

Also, it makes more sense to spend in preserving something fragile than to promote something already popular and strong.

I am inclined to think it is not the taxpayers money that you are after


A classic of Spanish nationalism: produce laws/actions that create obstacles in the use of other languages, leading to Spanish being overwhelmingly used. Then those asymmetries in use are utilized to justify other laws that further deepen the inequality.


I think if Spain had taken a more Swiss approach towards federalization and language, it would be a much stronger nation. A lot of regional tension is a result of the central government blocking or overriding local decisions and political parties using non-Castillian identity as a scapegoat.


I wholeheartedly agree with you!

Unfortunately, most don't see it that way. All those partisan attitudes make me sad.


It is easy to make my 2019 16" MBP consume more than the 96W that the included charger provides. Loading the CPU alone gets you close to that. Just add some discrete GPU work and there you go.

In fact, since connecting an external display enables the dGPU, the consumption can increase enough to get you over 96W with the CPU alone


I'm really unsure whether or not to send this message. I just hope it’s useful.

Just wanted to say I’m glad you’re there, for him and for yourself. I’m glad you’ve got something to latch onto.

Keep being there, sometimes it’s hard but it always pays off in the long run.

Again, hope it helps


Thank you kind stranger


If you mean including PS3 and X360, these two consoles had discrete GPUs. The move to AMD APUs was on the Xbox One and PS4 generation


Assuming US keyboard, you can use US International as a secondary layout. That would make typing “single quote” then the letter an acute accented letter.

So ‘ then a would become á


That's an acute, I want the accent the other way - and I know I could learn the alt-code but it's crazy if there isn't an easier way using the keyboard alone.

Why isn't it altgr+(letter) and repeated presses like holding down the letter on an Android mobile phone touch keyboard?


I also use dual layouts and found that switching between US (for coding) and US international (typing with diacritics) is the most comfortable setup for me. Both in Win and Mac switching between both modes is just pressing Ctrl+Space and the US international layout allows me to type all diacritics I use (Catalan) with an US keyboard.

Maybe I’m just stating the obvious and everybody already knows and is moving aware from that, so I won’t explain the details. But if someone is interested just let me know


To be fair, you can compare those 80 CUs to the Xbox Series X 52 CUs. Or to any other AMD’s RDNA2 GPU out there. You are going to need to know what’s the core frequency and other GPU specs to properly compare but it is not just marketing.


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