I have a bunch of news websites bookmarked over the years that I scour through every week. And once and a while I pick something up through social media or friends and colleagues.
Marketing: I tried. I did some cross-promotion with other newsletters, some paid marketing, but that was ages ago. I don't take to marketing well so it tends to fall by the wayside ^^
Erlang-like actor models would be well suited, so yeah, you could use it for web servers (assuming they are able to finish the language). It's a general purpose high level programming language.
If anyone here is using PlayCanvas then I would love to know why you chose it over the abundance of other game engines out there.
Every time I've taken a look at this engine it has always felt very limited. And with a $15/month subscription just to be able to create private projects I just can't justify it personally. I would love to be convinced otherwise though.
- If an minor engine release breaks existing project, the editor supports running and building with the last minor and patch release. Minor releases should never break existing projects unknowningly (shader chunks was the last (and painful) known big breaking change). The PlayCanvas team are usually pretty good at dealing with reported minor version breakages.
If you do take on another web 3D project after this work is done, hopefully this will help with reconsideration :)
How do you source all of the articles? And have you done any marketing for it?