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This might be the best thread I've ever read: https://news.ysimulator.run/item/208


That never would have happened if he'd been using Rust.


There's definitely two bay areas that exist, one full of the people who think SF as an idea of pure capitalism and hedonism who wish to build a tech orgy utopia and then the one where everyone else lives, screaming too $hort's favorite word in a market street interview, commuting 3 hours from antioch to sweep the floors at a hillsborough estate, or going to "the view" with their SO after eating a oreily autoparts taco truct in their localities preferred hilltop


Exciting times in New York City, I wish them the best, it probably will become a uphill battle now to do anything without media on every single thing out the wazooo


It will certainly be a lesson in economics, with hopefully some lasting effect. A decade later some will call it vaccination.


Wow this really feels like roller coaster tycoon!!! (I can see lots of people refer to this to their favorite sim game though)

Great work!


I really miss these building games that used an isometric grid. RC Tycoon, Zoo Tycoon, Sim City, TTD, …

Yes, it's less realistic, but it is so pleasant to work with. Everything you build aligns perfectly and if you want, you can neatly fill the entire map.

In comparison, (even with many mods) my Cities Skylines or Planet Coaster creations never look quite right. Building the roads and paths is always awkward and frustrating.

(I've commented this before.)


As someone who wrote one of those 2D-ish isometric games in the 90s, it was hell. All the problems with trying to render the tiles properly and figure out what tile the user was clicking on when some tiles are semi-transparent etc. The artists need medals though for creating amazing levels with tiny palettes of pieces to work from.

We made it especially hard on ourselves by having 3D characters interact with the 2D tiles:

https://www.youtube.com/watch?v=9UOYps_3eM0

I absolutely adore the look of isometric, though.


Starcraft and The Sims 1 as well! Games that would let one rotate the isometric view once blew my mind, it was like going from 2D to 3D.


Reminded me quite a bit of Populous[1] as well.

1. https://en.wikipedia.org/wiki/Populous_(video_game)


Came to say this!


Funny, my mind went to OpenTTD


Both Rollercoaster Tycoon and Transport Tycoon Deluxe (which lives on in openTTD) are by the same author, and use the same engine :-)


Chris Sawyer, he made them with a tiny magnet that he used to write the games directly to a hard drive.


I once heard he tickled a butterfly in Brazil to cause a cloud in the UK that diverted a cosmic ray onto his hard drive in the exact right spot to flip the required bit.


The biome button graphics are taken from the OpenTTD main menu.


For me, "Briefing" from Ace Combat 2 played back in my head straight away.

https://youtu.be/5uPVGs7bq3s?t=8


I like it's also really 3d, while looking like older 2.5d games.


This is exactly what I thought of


Guillermo Rauch of Vercel


Very cool how you have both a one click purchase and a subscription :) I use apple notes a lot but never thought of making it into a website. Is this homepage a notes app site?


> I use apple notes a lot but never thought of making it into a website. Is this homepage a notes app site?

Same question. Is there an example of how the final website might look like?


At the bottom of the home page:

“Made with Alto”


I just received a evenrealities smart glasses yesterday and it was very cool initially. The live translation feature feels like it’s from the future. I do also own Apple Vision Pros and haven’t worn them in a year, but this feels so much lighter and more wearable for long periods. Next up is trying to extend it with custom software


What do you use them for specifically? Or are you more of a curious early adopter


These are the notes written by the DMV. They may note that a plate may have a negative connotation, but they will still approve it


ah ok thanks!


Yup! I actually couldn’t find it for some reason, will add it to attribution- thanks


Take home assignments I feel have the second worst signal for any hiring workflow (behind automated leetcode), you give someone free reign to spend too much time working on something useless without seeing how they actually think or approach problems, you only get a solution at the end, and the solution, especially in open ended problems like these has very loose objective measures. If you want a long term hiring process, I'd just stick to a contract project, though personally just do monitored interviews; I know it takes up more of the hiring managers time, but the amount of signal you get from actually talking and interfacing with a dev is pretty useful


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