You really think an individual employee trying to help a customer when they likely have little impact on org wide issues like how customer support is run is tarpitting? Seems a bit uncharitable
I've always hated Gmail. I still do. But I switched jobs last year, and the new place uses Outlook instead. I struggle to find a word that adequately describes my disdain for Outlook; hate doesn't even begin to cover it. It struggles at the most basic of tasks: receiving and sending email. I'll get a notification on my phone about an email. I open the app and there's nothing. Pull down to refresh does nothing. It takes about 1-15 minutes to appear usually. Everything I do in Outlook is tedious as fuck.
Many moons ago, in like Office 2003 times, I used Outlook as well, and I don't remember it being this bad. How did it regress so badly?
Don't even get me started on Teams - I don't really know what problem that program is supposed to solve. Also our shared files are in OneDrive. But they're also in Teams. And they're also in Outlook for some reason. I had to transfer a bunch of computer backups (CloneZilla images) to OneDrive/Teams/Outlook. About 30 or so GB. It took forever, and my 6-core Ryzen laptop with Win11 was spinning its fans like mad the entire time. How? Why?
> I've always hated Gmail. I still do. But I switched jobs last year, and the new place uses Outlook instead. I struggle to find a word that adequately describes my disdain for Outlook; hate doesn't even begin to cover it. It struggles at the most basic of tasks: receiving and sending email. I'll get a notification on my phone about an email. I open the app and there's nothing. Pull down to refresh does nothing. It takes about 1-15 minutes to appear usually. Everything I do in Outlook is tedious as fuck.
The number of times at my last job I had to tell someone to re-send me an e-mail because Outlook search couldn't find anything with "GitLab Upgrade" in the subject line (let alone the twelve message thread it was part of) was staggering.
Also, my most hated functionality in Outlook: distribution groups (or whatever they call them). Instead of saying "devops@corp.com forwards to this list of people", you say "Devops is this group of people", so when you send an email to "Devops" it goes to all of those people. Sure, great.
Except that it means that you can't filter by that. Saying 'Devops' is just shorthand for saying "This guy, this guy, this guy, and this guy" explicitly. If you say "e-mails sent to Devops" Outlook interprets that as "e-mails with any of this group of people in the To or CC field", meaning that Outlook filters couldn't distinguish between "e-mails sent to me" and "e-mails sent to my team". Since I almost always had someone from my team CC'ed on e-mails I sent, it meant that my "e-mails sent to Devops" filter just matched every e-mail coming or going.
It ended up being that the alerting and monitoring e-mails we got I was only able to filter because the relevant tools put various headers into the e-mail (like X-Nagios-Alert or whatever) or they came from specific e-mail addresses (which was not always reliable but was often reliable enough).
But it remains unread until you open another email and read it ... and only then, not immediately but after like 1-2 seconds, the previous email gets marked as read ...
We used to be able to send arbitrary files between phones using Bluetooth. Where did that go? We had a bit of a music piracy ring going at school for a time. Good times.
>You've saved people from 21,262 segments (5d 18h 50.7 minutes of their lives)
>
>You've skipped 3522 segments (1d 5h 17.4 minutes)
Not just for skipping ads, but also pointless filler like intros and engagement reminders.
I hope someone makes an AI-Block addon, to filter out slop channels based on the same crowd sourcing principle. It's gotten so bad I rarely venture beyond that channels I'm already subscribed to, because those are pre-sloppocalypse.
>our biggest design overhaul, ever
>A new look for a new era
Oh god no, just STOP. It's fine the way it is! I dread these headlines from any software project, because it's always worse. Always - and I have to spend time trying restore things back to how it was. Why do software developers do this?
>It's not possible to tell whether a message giving you a link to something is 'sketchy' or not before clicking the link
Sure it is. It's just not something the average user can do. But what makes the situation worse is that most emails now use click tracking, so ALL links are sketchy. For example, emails from my union all link to 2mv.aplink.red and are 200 characters long and look like /dev/urandom output. No fucking idea what or who controls that domain, but it for sure is not my union. I've complained multiple times, including acting dumb and asking if they've been hacked because their email look shady as hell.
Email with the unsubscribe link wrapped in click tracking gets sent straight to SpamCop. I hate tech more and more every day.
Just produce your own numbers. Install whatever flavour of Linux you like (all distrohopping leads to Debian) on a separate partition and benchmark it yourself. It isn't complicated.
In the case of my machine, I haven't observed any difference. And by observe I mean with my eyes, I haven't bothered with actual benchmarks because it seems to work about the same, which is good enough for me. I haven't booted my Windows partition in months, and I'm probably just going to blow it away next time I need storage space.
Getting reliable, consistent, meaningful performance numbers is in fact, extremely complicated:
* You need a consistent way to reproduce the exact same outputs - accounting for things like the game's RNG. You can't just walk around and snap the FPS counter in the corner of the screen and call that good.
* For Windows (and occasionally Linux) you need to ensure nothing is running that will taint the results (updates, AV scans, etc)
* Sometimes individual driver versions work very poorly with a specific game. Just because it ran badly doesn't mean you got good data, it may just be a bug in that specific driver version
* You can't just run the benchmark once. You need to run it many times, establishing run-to-run variance
* There are often a good dozen-to-hundred individual OS settings which can impact performance, and in some cases run-to-run variance. You need to know which to tweak, and which to leave alone.
* Sometimes the result of individual in-game settings differs between driver versions. Just because setting X had a big impact once, doesn't mean it always did
* FPS is not a great metric - it's an average. You need to check and see if there are huge frametime spikes. If there are, the game will have a 'good' FPS but feel horrible to play due to stuttering.
* You need to decide if you're benchmarking more GPU-heavy or CPU-heavy - those types of benchmarks require drastically different settings. If you run a CPU-like benchmark you may see a wildly different gap in framerate compared to a GPU-heavy one for the same game.
Benchmarking properly means accounting for thousands of tiny variables. Only a handful actually do it right.
You are making benchmarking WAAAY more complicated than it has to be. We're talking about some dude considering a switch to Linux, but isn't sure the performance is on par. Just load up your game and hit the benchmark button. No sane and rational person is going to be clowning around with driver revisions or regedit, because those types of people think that is more fun than playing the games.
>nothing is running that will taint the results
No, running background crap IS the result, because that's real world conditions, and not some artificial lab condition.
>You need to know which to tweak, and which to leave alone.
That one is easy. You leave all of them alone. Windows tweakers do more harm than good. Besides, replicating benchmark results is impossible after you do brain surgery on the OS.
>You need to decide if you're benchmarking more GPU-heavy or CPU-heavy[...]
You benchmark the games you play. Benchmarking anything else would be completely pointless.
>Only a handful actually do it right.
Rumors say that Hattori Hanzo used to work for AnandTech. I wonder what he's up to these days.
> You are making benchmarking WAAAY more complicated than it has to be. We're talking about some dude considering a switch to Linux, but isn't sure the performance is on par. Just load up your game and hit the benchmark button. No sane and rational person is going to be clowning around with driver revisions or regedit, because those types of people think that is more fun than playing the games.
Benchmarking is uncomplicated in the sense that you can press a button and watch the pretty things on-screen and get it to spit out a number; but is your room a little hotter than usual today? Was something downloading in the background? Did you have a transient network issue that caused some process to stall and eat some CPU time? Is one of your fans running a little slower than usual? Did you wait for the precomputed shaders to fully compile? What about the ones Steam supplies?
It's not about fun, it's tedious work. But without proper controls in place, data is just noise.
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