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So, a number of different BBS servers supported multiple incoming lines (effectively multitasking inside of the BBS server application itself, not by running multiple copies of the software on the same machine), typically up to 8 in one machine either using a special communications card that connected to a number of external modems or by stuffing internal modems into as many ISA slots as you can (typically up to 6 so you still had IO and video, 7 if you ran 'headless'.)

Some BBS servers also supported multiple instances by connecting to a master server, which supplied dynamic content such as chat, forum messages and e-mails or door game data to all of the other machines. In large markets a BBS having dozens of lines was not uncommon.


'Could shatter'? The Russians already shattered that 4 years ago.

Did USSR shatter that with Afghanistan, or USA with Vietnam?..

If they invalidate every contested fine nobody has any standing to make a legal complaint.

They're only invalidating it if you fight it. The people who paid it and later realized it was unconstitutional may have standing.

I think you're probably still going to need all of those people, just less of them to accomplish the same amount of work. It's the nature of LLMs that they will always need oversight. Having 20 or even 100 of them agree on something is never going to be 100% accurate -- it can't, the randomness and hallucinations are part of the secret sauce. There will always be a need for people to verify what they do. That said, it was the exact same when people were doing the work.

It's able to download packs but you have to disable Lulu when you first run the screen saver itself because Lulu doesn't seem to detect its network access (and can't allow you to approve it)

It seems to also download the HTML for the 16colors page, and will occasionally display it.



That's choice, bro!


no, it's just Australian.


Direct link to game: https://www.arctic81.com

Blog link seems hugged.


Interesting stuff! Regarding game sales, other developers have had more success putting their games on physical media (particularly cartridges).


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