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The Cogwork Dancers in Hollow Knight: Silksong are a recent example of this

https://hollowknight.wiki/w/Cogwork_Dancers


All of Silksong did this really well - Killing the bosses is the point of the game; each boss fight starts out frustrating and becomes quite fun, but at the point where the fight becomes pure fun you kill them and can never repeat that fight again. With the exception of its wonderful final boss fight, but still

"stopping a real problem with crime" i.e. employing mass surveillance to hunt down women who want to terminate a pregnancy

https://www.eff.org/deeplinks/2025/10/flock-safety-and-texas...


Is this meant to inspire confidence or fear?


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