this is super fun to play. I love the music, the interface, leveling etc. Perfect for mobile. Unfortunately the game crashed on me mid-dungeon level 2 after defeating a monsta :/
The interesting part to me is the notion of cost for the product: how much you pay upfront, or how much you intend to pay in integration work etc.
With cost in mind, documentation quality brings the total cost up or down and can change the calculation entirely. It’s also implicitly taken into account when a team builds a POC and reports the time spent on it. Depending on if it took 3 weeks or 5 days, it will be a completely different perspective.
If no other library suffices, then customers will use yours. But they'll hate you. Over time, they might stop using your other contributions, even if they don't have any other choice.
In other words, would better/faster/more easily modified code help? Sure, but let's not overstate its value. We've all used badly designed code before. /s
I agree that it's overstated: people will use it if forced, even if the docs are terrible or non-existent. Companies like Stripe are examples of how transformative a good docs experience can be, though.