> Because OpenGL is not well-supported anymore on macOS, the game is completely unplayable there, even with CrossOver. Ironically, it plays totally fine on a Windows PC, but this is a game you literally can’t play on Mac without this eGPU setup.
I understand that this is true it seems that Doom does support Vulkan but you would need to add VK_NV_glsl_shader to MoltenVK. Probably much less work than what went into hanging an RTX 5090 off of a M4. Still, kudos to the scott and the local AI Inference speeds are pretty cool. What a crazy project! <applause>
The only thing I could dig up was the Famicom Network System which was a cart released in 1988 which had a 65C02 on board. So not a game but it was a co-processor that was available on a 'NES' cart back in the day...
I am convinced that ultimate frisbee and pickleball also work. Another one is running or walking in nature, for example a beach - basically moving through an environment where the ground isn't flat.
Frisbee and pickleball both have the nice property of being a mix of aerobic and anaerobic. They both reward bursts of power in addition to endurance.
Ordinary running doesn't do that, though there is a practice called "fartlek" (literally, speed-play) where you do random bursts of speed. It used to be considered excellent cross training, though I haven't heard the term in a while. (Perhaps because the name is unintentionally hilarious.)
There's a big ocean of problem solving on computers that doesn't require a day job! I find it very fun. I mean I started on computers for fun when I was young and it turned into a job so being retired means I can just go back to working on the stuff I like in particular.
I know what that feels like having been a manager of a team of coders who were generating code faster than I could fully understand and review. I imagine how much worse that would be with Agentic coders.
"legacy code as a service" - that's apt. But would they be better if they trained exclusively on 'good code'? I know I don't know the answer to that question and I get the feeling that few people actually understand how they work enough to feel comfortable with asserting that to be true.
Yeah, I still wouldn't trust them if they were training on more good code, either. I think I understand enough of how they work to believe that even given plenty of good code they won't be able to learn the parts that make good code truly good. That's where I start into poetry metaphors and that the best code is not just concerned with poetry forms (the rhythm and meter required by the language) nor the literal meaning (the compiler output) but also the human elements of the poem such as the creative storytelling and multiple levels of metaphors. I cannot see the current technology getting good at those human parts of the poetry, no matter how good they get at the literal and the form.
The problem there is the _large_ language model part, the density and the reinforcement of the weights. There's far less good code in the world. ;) These things emit code as well as I do, such as they do, only because they've inhaled essentially the totality of "code in general", not artisanal code.
reply