A counter argument - the Switch gave game devs a solid platform to target without being the latest and greatest without compromising the usability or fun factor
I've heard that argument before, but I don't buy it. Whole PC gaming is a counter argument. Let developers make games that scale according to hardware, instead of excusing things with weak specs.
Even in PC gaming, the performance target tends to be the lowest performing current gen console, not the best PC.
Which is a totally reasonable approach and has given my PC years of usefulness even though better equipment is out there.
The cutting edge of PCs is such a tiny minority of users, even amongst PC gamers it's still a fraction of users.
That was not always the case for PC gaming, on modest means in my teens I could at least keep up with graphics card releases. I don't bother with that now, because I don't have to and gain very little from doing so.
> Even in PC gaming, the performance target tends to be the lowest performing current gen console, not the best PC.
I would have said "even static websites don't care about older hardware". I am very happy that Valve doesn't refresh the SteamDeck every year exactly for that reason: developers can target "the SteamDeck" instead of "the latest 3 SteamDecks" and force me to buy one every 3 years.
Sales numbers are also why Steam isn't in a particular rush to release another. It's popular to adult nerds. Outside of that, it's pretty poor selling when compared to essentially all consoles. The Dreamcast outsold it and Sega gave up on hardware cause of that thing. The PS Vita outsold it and it caused Sony to give up on handhelds. Meanwhile, the Switch 2 has pretty much no compelling reason to purchase it yet (an alright Donkey Kong game?) and outsold the Steam Deck's multi-year sales in a month.
I've been through similar-ish circumstances. Exploring other options, cultivating interests and doing non-work related things, while continuing to work has helped me. I believe in small and continuous adjustments rather than making big leaps and I think that helped in reducing risk while also nudging the ship in a different direction.
Also consider volunteering or helping people somehow. The worst possible outcome in doing that is that you have helped people.
I wish I could speak my unlock code so I didn't have to, you know, take my eyes off the road in order to play music or change my GPS destination or something like that.
I'm not saying that way to solve a problem, but I refuse to believe that it has to be as bad as it is. The worst part is that it's still better than the alternative of leaving the iOS ecosystem.
Apple is just so bizarre in general. I would say "nowadays" but I think they have always been like this. It took them how many decades to add a unit converter to the iPhone? And after all that time, they buried it in a menu in the Calculator app?
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