These things still exists in CS (though not as popular in US but that's a reflection of CS losing popularity there)
People right now are having the same community experiences in custom server, or with official Valve, or third party like FaceIt... From crazy custom mods to try hard competitive games.
From time to time I stumble on some community servers when looking for a better DM warm-up server. Players and admin talking to each other like they were regulars, admin flying around in a batman skin killing a camper with lightning bolt, all the usual admin/community tools and more... also all the laughing, banter, playing songs and crap on the mic...
Would you have tried to join in? Let's just face it we've abandoned and stopped seeking it as we got older.
Now compared to 1995, gaming in general seems a lot closer to the VR experience you describe. Local multiplayer is uncommon, shared gaming spaces like arcades and LANs are gone and people are playing games on their own devices alone.
I'm as isolated playing Counter-Strike on my PC as when I am on the Oculus Quest.
> My biggest issue with Oculus Quest is its weight and fit.
They should move more stuff off the front of the headset, it would help relieve the pressure on the face and make it more balanced.
Like in this mod from Palmer Luckey where he removed the battery and attaches a bigger one to the strap https://palmerluckey.com/oculus-goblack-how-to-make-your-ocu...
Sometimes I'll get into 'productive' first thing, at 10amish. Other times it takes a few hours, so it's random.
Once I get into productive mode I'd rather not get out of it until I'm finished, and leaving my desk for more than a few minutes, or having to concentrate of complex tasks like talking to someone at a counter, is sure to do that.
Competitive Quake is to CS, like bowling is to basketball btw