On qutebrowser I type 2H instead of H, and it doesn't go to the most recent history item at all. Mostly though, no, spammy websites still do this, and browser's haven't fixed it.
The only viable way to even get most of them is to shut down internet access entirely. It's not a realistic solution, unlike blocking a few well known IP ranges belonging to a large corp like Cloudflare.
And even if you managed to get them all beforehand, some VPN providers will adapt and keep some servers in reserve, putting them online just as you managed to block the previous ones. Getting around internet censorship is a large chunk of their business, and some are really good at it.
You don’t really need to block all, you just need to annoy the users enough that paying is easier. And I think there are enough games to use up the IP reserve pretty quickly and getting new ones every time is pretty annoying.
I can provision a new VPS in about 5s of active work. I'd probably fully automate spinning up new servers and failing over because automatically detecting which got blocked is trivial. Bonus points if you use providers that let you attach multiple IPs to each VPS for cheap. Use some censorship resistant decentralized protocols to provide the next couple IPs to your client software and you're good.
And then they still need to monitor hundreds of VPN providers for whether they have new IPs, which is not neccssarily as easy as just grabbing a list of them. Once they have some, they then need to forward them to the ISPs and ask for them to be blocked. Their process is significantly less friendly to automation.
No country ever won this fight short of total shutdown/disconnects.
Chances are the e-mails they've been sending so far went unread/got moved to spam by a lot of users and Gmail took that as a signal.
I send nothing but password-reset mails and never had an issue getting anything delivered, even though people constantly whine that delivering e-mail yourself has gotten so hard nowadays.
In many European counties it's easily feasible to just study all your life while working ~20 hours / week. I won no lottery but had no issue spending a decade of my life pursuing interests at universities while working 20-30 / hours a week in a comfortable software dev job.
If I'm paying for "free" education with my tax euros, I might as well use it.
There are lots of stipends etc. If you don't plan to have kids, and you don't care about luxuries, you will have healthy food and a roof and not be thinking about money. Probably the decision is to forgo luxuries and child raising, and hope you don't need to help a sick relative etc. if you want do to this forever. But it is not impossible in STEM.
That works as long as you don’t expect to graduate: in many EU nations, higher education students are required to complete at least 60 ECTS credits per year, or lose their study right / enrollment.
That's enough to personally buy out every politician in certain places for decades.
Many shy back from thinking too hard about the riduculous wealth some accumulate, because then they would have to come to the realization that the reality they live in is fundementally fucked up. Living is just easier with a bit of intentional ignorance and apathy.
> Many shy back from thinking too hard about the riduculous wealth some accumulate
I disagree - the current levels of income disparity, then Meta and Zuckerberg’s general conduct along with the general sentiment make it extremely hard to say “attaboy” when reading a news like this. I might be saying this for most readers here.
There's a Board involved with deciding these things who has made the active decision that keeping those particular people in that place is worth it. Maybe the next "hot skill" is "corporate governance auditing" to start profiling the people that keep throwing passively invested funds at such small groups of people in such large amounts. Someone's making the decisions. Food for thought. Mayhaps it's time the rest of the folks in the States made a much bigger point of being on top of who is guiding their capital.
It has been good enough for long time. CXMT has long made DRAM and NAND modules that are just as good as anyone else's, sometimes for half the price. The only thing they can't match is flagship products of Samsung.
However because of that, prices for Chinese-made DDR5 have risen in China (and globally) along with the prices of all others, just with a slight delay.
I remember the main noticeable difference being ray traced reflections. However that was mostly on immovable objects in extremely simple scenes (office building). Old techniques could've gotten 90% there using cubemaps, screen space reflections, and/or rasterized overlays for dynamic objects like player characters. Or maybe just completely rasterize them, since the scenes are so simple and everything is flat surfaces with right angles anyways. Might've looked better even because you don't get issues with shaders written for a rasterized world on objects that are reflected.
Games that heavily advertise raytracing typically don't use traditional techniques properly at all, making it seem like a bigger graphical jump than it really is. You're not comparing to a real baseline.
Overall that was pretty much the poorest way to advertise the new tech. It's much more impressive in situations where traditional techniques struggle (such as reflections in situations with no right angles or irregular surfaces).
The most impressive part of Control's RT (on PC at least) was that it very much applied to (most) dynamic objects - and it features a TON of dynamic destruction.
The "office building" setting meant resticted areas, sure, but it features TONS of reflections - especially transparent reflections (which are practically impossible to decently approximate with screen space techniques).
Oh, and: The Northlight Engine already did more than most other engines at the time to get "90% there" with a ton of hybrid techniques, not least being one of the pioneers regarding realtime software GI.
The other elephant in the room is the consoles, and even if they're capable of RT they also have to consider the performance capabilities versus visual payoff. As I see it the PC versions of games like Control from studios like Remedy are trailblazers, it's an early implementation (geforce 20 released in 2018, Control was 2019) as the ultra option to shakedown their implementation and start iteration early so future games will benefit, however the baseline is non-RT.
X264 supports a lossless mode without chroma subsampling, which produces very good compression for raw emulator captures of retro game footage. It is much better than other codecs like HuffYuv, etc.
But for some reason, Firefox refuses to play back those kinds of files.
But for some reason, Firefox refuses to play back those kinds of files.
And that reason is because x264 is a free and open source implementation of the H.264 codec, and you still need to pay a license to use the patented technology regardless of how you do that. Using a free implementation of the code doesn't get you a free license for the codec.
I'm not sure this is particularly telling. You can write a tiny program that generates a 4K image, and the image could be 1000x larger.
Or, if I write a short description "A couple walks hand-in-hand through a park at sunset. The wind rustles the orange leaves.", I don't think it would be surprising to anyone that an image or video of this would be relatively huge.
I cannot wait for this to become the normal and expected way to interact with LLMs in the coming decades as humanity reaches the limit of compute capacity. Why waste 3/4th?
Maybe we could have a smaller LLM just for translating caveman back into redditor?
> Big endian systems store numbers the way us humans do: the largest number is written first.
Obviously the author was trying to just give a quick example to aid visualization, but here's some nitpicking: I can probably come up with at least IV writing systems used by humans that don't use "big endian" for numbers. Or either, really.
Examples: Tally marks, Ancient Egyptian numerals, Hebrew and Attic numerals, and obviously Roman numerals.
Also lots languages in written form order words somewhat... randomly (French, Danish, old English, ...).
The convention that smaller number written to the left of bigger numbers should be subtracted instead of added, is a later addition to the Roman numerals.
The earlier system would write VIIII instead of IX.
With the original Roman numerals, the order of writing was completely irrelevant, because all parts were added and addition is comutative, so VIIII is the same as IIIIV or IIIVI.
Even in the later variant of Roman numerals, you can change the order of many symbols without changing the value.
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