Hello, I'm Chip. I've done a fair number of things in my career so far. I built the special version of Clang which was initially used to build 32-bit Wine for 64-bit macOS--and is still used to this day in Apple's Game Porting Toolkit. I'm a major contributor to MoltenVK, having implemented multiple major features, including tessellation. And, I once handled Google's internal corporate network as an SRE, including helping to build a new service in Go.
As you can see, I have an eclectic mix of experience over the past 8 years. I'm always looking out for new technologies to learn, and I'm not afraid to branch out and try new things. Now I'm looking for a new challenge.
Location: Colorado Springs, CO, USA
Remote: yes
Willing to relocate: yes
Technologies: Vulkan, Metal, Direct3D, LLVM, Golang, Swift, Rust, Wine, Win32, Cocoa, DevOps/SRE, Python, JavaScript, HTML, and more...
Résumé: https://docs.google.com/document/d/1_-yrIlfMRolylfO9-OUHpqrl...
Email: cdavis5x[plus]hn[at]gmail.com
GitHub: cdavis5e
Hello, I'm Chip. I've done a fair number of things in my career so far. I built the special version of Clang which was initially used to build 32-bit Wine for 64-bit macOS--and is still used to this day in Apple's Game Porting Toolkit. I'm a major contributor to MoltenVK, having implemented multiple major features, including tessellation. And, I once handled Google's internal corporate network as an SRE, including helping to build a new service in Go.
As you can see, I have an eclectic mix of experience over the past 8 years. I'm always looking out for new technologies to learn, and I'm not afraid to branch out and try new things. Now I'm looking for a new challenge.
Willing to relocate: yes Technologies: Vulkan, Metal, Direct3D, LLVM, Golang, Swift, Rust, Wine, Win32, Cocoa, DevOps/SRE, Python, JavaScript, HTML, and more... Résumé: https://docs.google.com/document/d/1_-yrIlfMRolylfO9-OUHpqrl... Email: cdavis5x[plus]hn[at]gmail.com GitHub: cdavis5e
Hello, I'm Chip. I've done a fair number of things in my career so far. I built the special version of Clang which was initially used to build 32-bit Wine for 64-bit macOS--and is still used to this day in Apple's Game Porting Toolkit. I'm a major contributor to MoltenVK, having implemented multiple major features, including tessellation. And, I once handled Google's internal corporate network as an SRE, including helping to build a new service in Go.
As you can see, I have an eclectic mix of experience over the past 8 years. I'm always looking out for new technologies to learn, and I'm not afraid to branch out and try new things. Now I'm looking for a new challenge.
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