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Yeah, it's inconsistent. I live near a national recreation area where mechanized travel is prohibited. Recreation includes camping, hiking, hunting, and fishing.


A good faith reading would be that you know your spouse well enough to recognize when this advice applies.


It's context dependent. The situation is different if it's, say, a colleague instead of your spouse. I think people are reading way too much into that part of the comment.


The worst is when I decide for myself to do something, and then someone suggests the same course of action right as I'm about to do it. Well, now I don't want to.


Also from that link:

> Lawmakers have many options for changes that would reduce or eliminate the long-term financing shortfalls. Taking action sooner rather than later will allow consideration of a broader range of solutions and provide more time to phase in changes so that the public has adequate time to prepare.


Narrator: they did not resolve it sooner.


Well, unless you value honesty and integrity.


What? The problems described were created before he got to those places. And he did solve them.


He fixed some specific DBA/sysadmin-ey problems. That matters, but less than you might think. He didn't fix the underlying problems in those cases or the more important problems that he identifies.

> Yet, the company still said they “don’t need to hire people with experience because everything is cloud native so anybody can just figure things out.” — This company tolerated a year of 80 hour data imports because “cloud native” means “experience doesn’t matter” and they didn’t have anybody in the entire company to even detect the problem because “only product features matter, we don’t want to hire low value sysadmins.”

> It’s not my fault companies fail though. I try to help, but when VC brain disease runs all companies into the ground instead of prioritizing building good products on high performance platforms, there’s only so much you can do before leaving dying companies (then repeat at the next dying company forever?).

> I’ve seen companies making $5 million a month in revenue just evaporate over 3 years because their original idea falls out of popularity and the executives refuse to adapt to better ideas. I’ve seen companies go from a billion in funding to being sold for parts because the CEO is too busy buying horses to keep his wife happy instead of actually running the company. I’ve seen companies just give up and get acquired by some big tech because the CEO was offered a personal $100 million gift when he agrees to the acquisition, then 90% of the company is let go after the acquisition. Feels great to work forever on the zero-reward side of a winner-take-most-but-the-winner-aint-you professional economy.

> I don’t know about you, but I care about company structure, product issues, platform scalability and reliability, customer usability, developer usability, performance, legal compliance, security, corporate scalability, and team cohesion all at the same time.

Caring is good but only if you care about the stuff that matters. At some point, yeah, if the last 5 companies you worked for died and you're making a point of selling yourself as someone who cares about the important stuff, then either you're not as good at identifying what's important as you think you are, or you're ineffective at actually fixing the problems you've identified. Which is naturally not going to get you hired.

> it looks like I am a full time architecture-only, no-product-value person, but it’s only because...

There's only so much "it's only because..." that people will look past.


> Bumping up Detroit to Palo Alto's spending wouldn't have much effect on the education for the average student.

Are you sure about this? It seems suspiciously self-reinforcing.


there’s pretty good evidence that outcomes are largely in correlated with per pupil spend. would take me a little while to find since i haven’t looked at it for a while


The problem is when you guess ahead of time what directory structure you need and get it slightly but not obviously wrong. Start flat, and when that becomes a problem, you'll know why it's a problem and how to restructure it.


In general, problems are much easier to solve when you have them, than when you try to guess what they will be.


I've been considering the topic of solving problems too early for quite some time now, and you very effectively communicated this point; thank you for that clear insight.

Relatedly and at the same time, I sometimes have a hard time figuring out when the right time to 'solve' the problem is. Speaking generally, if left unchecked for too long, it seems like more effort to go through and find instances of the problem and create a valid solution and then apply the solution, then if I am able to spot the reoccurring problem after only a few instances. This is particularly worse when I go back and solve the problem in a few areas, but there are more areas that I've missed (and now I have some spots with the solution, some without, and everything is messy). I suppose I need to spend more time after creating a solution to see if it's applicable apply anywhere else (but then that's more time refactoring than actually working on the problem at hand).


Those are genuinely hard problems you describe, so don't feel bad about struggling with them.

Personally I am very focused on refactoring. When in doubt, if I can improve the code, I will! I don't know that that's "right", but it's how I live.


Is one effective method perhaps to carve out a consistent, say, 5% of the day to focus on this cross-polination of implemented solutions?


This could work (perhaps on a more weekly level for me). I would have to note the solutions and problems as I come across them and put them into a backlog, otherwise I'll definitely forget about them (until I run into them again, haha).

This does go back to topic focus though. Regarding programming specifically, I generally will have a topic (such as a feature enhancement). If I implement a new solution to a problem, it's not clear-cut to me if I should go and implement that solution everywhere relevant during the current topic, or if I should wait until a more tech-debt rework to clean things up a bit. My inclination is to focus on rework only during those tech-debt reducing stints. I really should figure out a clear and well-defined process for this.


This is a good generalization but I worry that it's too broad. I.e. if your lifeboat is sinking, it's too late to find a better lifeboat.


But at that point your problem isn't needing a better lifeboat, the problem is why it's sinking. At this point solving the problem of why it's sinking is the problem you've got, solving it before you had that problem seems silly.


Brilliant


Very aptly put.


> I see no reason why "their passion" should overrule profit-seeking.

This viewpoint is what fucked up the world.


No, this viewpoint is the only reason a shirt doesn't cost a month's wages. Weavers once had similar arguments, decrying machinery that made cloth. Imagine how many more video games and movies can be made when we don't need anywhere near as many artists as before. How many more diagrams in textbooks. How many extra illustrations for Wikipedia.

There are tremendous benefits to making art something anyone can get for dirt cheap.


> Imagine how many more video games and movies can be made when we don't need anywhere near as many artists as before. How many more diagrams in textbooks. How many extra illustrations for Wikipedia.

With the possible exception of Wikipedia illustrations, I wasn't aware we had a meaningful shortage of any of those things. On the contrary, there are more great video games and movies (and books, and TV shows, etc., etc.) already available than I could ever hope to get through in my lifetime.

GenAI in anything resembling its current form can only dilute these markets with worthless slop and make it harder for consumers to find actual worthwhile media made by and for humans. This problem will be compounded if it also makes creative careers less viable for humans.


> On the contrary, there are more great video games and movies (and books, and TV shows, etc., etc.) already available than I could ever hope to get through in my lifetime.

As someone who has a very specific taste in video games, I beg to differ. If you happen to exist in the space targeted by AAA or if you don't have strong preferences for what you get out of an indie game the status quo is fine, but it's been a while since I've found a game I hadn't played before that scratches the itch.

Automation allows what's popular to become extremely cheap and what's niche to become possible.


Right now automation allows neither of those things. The best you're going to get is existing games reskinned with AI slop assets---the new shovelware.

In some hypothetical future world where GenAI content really is as novel and worthwhile as content made by humans, this will be a different conversation. Until then, I doubt it's going to satisfy even the tiny minority of people who literally want to play the same game, watch the same movie, read the same book, etc. over and over again until they die. But it certainly has the potential to severely damage the overall quality of the media landscape in the way I described, because people who care about money more than quality are in the driver's seat.


To be clear, I'm not envisioning complete automation—I'm envisioning a human game designer using these tools to make building out an idea much faster and with lower risk.


> No, this viewpoint is the only reason a shirt doesn't cost a month's wages.

But that shirt would last you decades with good maintenance, because it was a quality product that was made to be repaired by other craftspeople throughout it's service life (or even just yourself!). Now we have can have hundreds of shirts for that same money but all of them suck, are made cheaply, fall apart after a couple of years if we're lucky, and are made by people who can't afford to buy them in a country we've never seen. How is this an improvement in literally any way, apart from it makes fast fashion companies shitloads of money? It's worse for the people making the clothes, wearing the clothes, and selling the clothes. It's worse for the environment because now we're making and destroying millions of articles of clothing, not to mention shipping it here and there and everywhere. And, for all that, we still have people who don't have enough fucking clothing.


Patagonia made a film for that: Shithropocene:

https://www.youtube.com/watch?v=4TsndZxysts


You mention many enormous improvements:

> with good maintenance

So modernity has eliminated my need to spend time looking after clothes? That is a big win. Not having to put time into repair and maintenance is a huge improvement. It has eliminated my need to be careful with my clothes? That is also a huge win.

My grandmother used to spend hours at a time repairing socks. It is a huge win that nobody knows how to do that anymore, as time has value.

> Now we have can have hundreds of shirts for that same money

Even if we accept the decades of life for an old shirt, you only need tens of shirts to match its lifetime, so this is an order of magnitude reduction in cost.

> are made by people who can't afford to buy them in a country we've never seen

So? Plenty of employees cannot afford what their employer produces. And it is a step up from where they were before. We freed up more capable people in our own country to do more productive things than made clothing.

You are right on the environmental part.

> And, for all that, we still have people who don't have enough fucking clothing.

Where would that be? Even the poorer African countries are chaffing at how much clothing is being dumped there.

So the main loser is the environment. As a customer, I am otherwise a tremendous winner. And when AI takes over most mundane art, like animating instructional videos or making logos, I will also be a tremendous winner.


> So the main loser is the environment. As a customer, I am otherwise a tremendous winner. And when AI takes over most mundane art, like animating instructional videos or making logos, I will also be a tremendous winner.

So as long as whatever shit that's burning the world benefits you in your life time, irrespective of the state of it when it's time for you to hand it over to your children, you're good with it.

Got it. I mean that makes sense, who needs a long-term stable biosphere when there's money to be made. Jesus Christ...


Weavers weren't concerned about "passion" for cloth, they were concerned about their economic ability to compete with machines that required huge capital outlays and centralized profit at the expense of the middle and lower class workers.


Sounds like we're repeating history then. If it were just about passion then artists wouldn't worry about AI because it doesn't deprive them of their hobby. It's only a problem because it takes away from their income.


Another take on this point, the race to the bottoming of shirts has been a disaster ecologically and has fostered a throwaway culture where people don't take care or pride in an item of clothing. There's benefits on reducing the barrier to entry, but profound downsides to it as well.


That applies to everything, including food.

Industrialization is fun isn’t it?


Industrialization of culture is not fun at all.


> Imagine how many more video games and movies can be made when we don't need anywhere near as many artists as before.

We have several lifetimes’ supply of good art in practically every medium already, even relatively new ones. Recording and mechanical reproduction have already enormously devalued creative talent and left us with a glut.

Harming the value of artistic talent and skill even further, to get us more of something we’re already drowning in, isn’t really an improvement.


I think the state of things today amply demonstrates that quantity cannot make up for lack of quality.


But Cotton is not Culture.


Most art is not culture either. It is mundane movie shots, textbook drawings, logos, etc. Tailored shirts have not gone away. Custom fabric patterns have not gone away.

All that has disappeared is every shirt being tailored, custom, and expensive.


I make art for pleasure and the magical post creation beholding of what has emerged - it's a serious high :) That is of course a private concern, and that said, in my mind there are good points on both side of this argument. It is not a black/white issue.

To amplify my OP, there are certain intangibles regarding cultural artifacts which are strictly non-utilitarian. Culture is expression & is a product of the human psyche (of a coherent civilization). And past will affect the future. Culture minimally is a social tonic, maximally informs societal character.

The germinal question in context of 'high culture' (arts and letters) is whether the omission of the 'bar to entry' that requires acquisition of skill, dedication, and 'a development of a vocabulary' (etc) will have a degenerative long term effect on high culture, given that cultural development is generational and progressive, and the process of becoming an artist is a filter.


> decrying machinery that made cloth

You can be passionate about this advancement without placing profits first.

> Imagine how many more video games and movies can be made...

Again, you can do this with passion and without placing profit first

> There are tremendous benefits to making art something anyone can get for dirt cheap

I disagree strongly here. Art has value in large part because most people cannot produce it. I like stories, but not everyone has a good story to tell. When the story is AI-generated, there isn't a consciousness behind it to give it the passion required for good stories.


> You can be passionate about this advancement without placing profits first.

Given the riots inspired by this machinery, I don't believe this is possible.

(Arguably also communism, but there was a lot going on back then).

> I disagree strongly here. Art has value in large part because most people cannot produce it. I like stories, but not everyone has a good story to tell. When the story is AI-generated, there isn't a consciousness behind it to give it the passion required for good stories.

I'm not sure either way on this. Possibly a simultaneous agree-and-disagree?

I agree that art may be a "peacock's tail" where the difficulty is the point, and making it cheap makes it cease to be art. In this case, some hypothetical AI which everyone agrees is totally conscious and also that it creates works of exquisite and sublime wonder, still won't be "art".

But the other view of art is that it may also be simply "nice stuff"; if so, then the ability to discern good art from bad art is sufficient, even if you regard an LLM as little more than "fancy autocomplete" — it doesn't need consciousness* of its own, the consciousness of the user is sufficient.

I suspect there's a lot of people in both groups.

* by whichever of the many meanings you intend for that


Get back to me when the world is overcrowded with soulless, unavoidable AI-generated "art" and we'll see if you still think this way.


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