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Well, there is sm64 PC port which is a MIPS decompiler that wraps the game data. There is dolphin project which would be the nearest GCN equivalent. GCN uses PowerPC architecture so it would help to know that instruction set as well.


Does anyone have similar agentic code or know of any frameworks for accomplishing a similar task? I've been working on something like this as a side project. Thanks.


Looks pretty easy to find tons of examples of agentic AI engineer projects online:

- https://github.com/Pythagora-io/gpt-pilot - https://github.com/smol-ai/developer - https://github.com/stitionai/devika

If you want to just make games there's Rosebud AI

I cannot speak for the quality of any of these projects though



openinterpreter is. a popular one https://github.com/OpenInterpreter/open-interpreter


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