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You are very wrong here.

The term "AI" never meant bots in general.

It's true that in games bots were also called AI but only in a specific context and niche, and it is not what the whole conversation is about.


GPURAM is Probably Unix Rapid Access Memory

https://en.wikipedia.org/wiki/TIGIT

  > TIGIT (/ˈtɪdʒɪt/ TIJ-it;[5] also called T cell immunoreceptor with Ig and ITIM domains) is an immune receptor present on some T cells and natural killer cells (NK).

discussed 3 years ago https://news.ycombinator.com/item?id=36791506 - 302 points, 241 comments

Physical labour?

"inspired clojure" ?



Probably a large amount of Go players really don't enjoy the hard parts of playing Go: thinking hard, rote learning, trying to make no mistakes for hours, and the disappointment when one loses (~50% of the games). Maybe it is even the minority who are okay with that.

> Our students would often set out to play a normal game of Go, but would get stuck on a particularly difficult or annoying move; eventually, their curious eyes would drift to their second monitor — where they usually had their AI software running anyway — and they would check the answer as one would sheepishly side-eye the solution to an interesting puzzle or homework problem.

I wonder if for friendly games, just asking the players after the game would help. Game ends, and the website asks you if you played without any help or you received help. It would provide valuable statistics for the players themselves, and maybe put ratio on their profile to make it clear that noone wants to play bot users, including themselves.

Same could be beneficial for semi-official online tournaments: if one clicks "I received help" she gets disqualified from that one. Even participating in a tournament could become a challenge in itself, and could help to develop good habits for later.


Don't use "the corpus", but use thinking, source code of the libraries and existing software, documentation, tools, best practices.

Billion times faster than a human, no tiring, no miscalculation, no brain-fart, no cheating.


> This is pretty radical, but what if, perhaps, the children touched grass instead of doom scrolling?

A simple solution would be:

  - measure the harmful effects of it if there are any, and make it public
  - tell parents to take away the kids phones while they are at home
There is absolutely no need to identify everyone on the internet, or forbid kids to talk to other kids.


- Harmful effects are known, that is why those laws are created.

- How is a parent going to take phones of their kid's friends? That is the main problem - your kid is going to be pressured to have a social media account. They even can have one on some old phone from their friend.


> That is the main problem - your kid is going to be pressured to have a social media account.

Indeed, that would be the goal, kids should be able talk to other kids their age.

The problem is, I believe, in the excessive phone and screen usage, but parents are easily able to control that (as opposed to smoking or drinking for example).


Excessive phone usage is only a minor part of the problem. Toxicity of social media is the main one.


Huh? In Norway? In what way?


Social media are made addictive, they often promote negative, often fake posts to drive their engagement goals.


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