Everything is peak software. Extremely fast, can be bound to a global keybind to bring up anywhere. I use it so often now that I forget to recommend it to people sometimes.
People would turn to games and other forms of escapism even if the governments were stable and honest and the churches preached only love and acceptance. Reality cannot compete with the sense of progress, exoticness, and control that games offer.
I'm sure people have thought about it, it's just hard, annoying, and asking a lot of mostly unpaid OSS contributors. Many mod developers are high school / college aged.
Sandboxing Java code running in process requires ugly and obscure security APIs and restricts you to having to have a common modding API (Forge). Many mods use bytecode patching and would be broken completely.
Individual contributor means people who directly write code (individuals who contribute), as opposed to people who manage (managers and project managers).
Being social nowadays is like exercise - it not longer naturally happens frequently in our lives and so we have to consciously choose to do it. Also like exercise, it seems impossible when you start and takes months of effort to really feel comfortable about it.
Given only ~25% of the US population exercises regularly, this bodes poorly for actively being social. I suspect we need to "artificially" engineer living conditions to push people together naturally.
Walking, hiking, paddle boarding, skiing, biking on recreation paths all have existed for years. People can choose to do activities that have normal social interaction. Or not. Don't blame a particular economic system.
It's funny that in your examples you entirely chose excercise.
The point is that it used to not be a choice. Most people were constantly socialising because their work involved lots of socialising, and their housing was shared with lots of people. Those things are a lot less prevalent than they used to be.
At school it's very easy to make friends not just because you're a kid or that you're choosing to socialise, but just by default you spend 6+ hours a day with the same people.
Violent crime in general is dominated by men who have faced "major life stressors"; it's just a fact of life that is unlikely to ever change. Men are much more likely to react to heavy stress violently, and struggle to both find and accept help.
Finding men who may be going down a dark path is a good first step, but genuinely helping such individuals (beyond trite therapy) is challenging. I suspect the problem is only going to get worse as society becomes more and more isolating.
$10000/video seems crazy to me, but it makes sense if each video is averaging 10M views for ad-friendly content.
It'd be interesting to see how many Youtube channels make it to this size, and if there is anything that differentiates successful channels from obscure ones (beyond quality).
To highlight just how crazy things can get, my highest-earning YouTube video has earned well-over $100,000 in AdSense revenue.
But that’s not the end of the craziness.
About a year ago, that video was suddenly and inexplicably deemed by YouTube as unsuitable for all advertisers. I appealed, but they stuck with their decision.
In the year since, that video has brought in ~$80.
While I have found success on YouTube, I wouldn’t recommend it to anybody who doesn’t have a strong track record of attracting and maintaining a large audience. YouTube is the most saturated market on the planet, and and at the end of the day, you are subject to the whims of a largely-opaque algorithm. It is not possible to succeed on YouTube without significant effort, but significant effort doesn’t guarantee success. Moreover, the connection between effort and reward is unpredictable, and it’s sometimes not there at all. You can be flying high today, only to have it all change tomorrow, without any explanation.
People understand that high-quality content is necessary for success on YouTube, but they often lose sight of the fact that it is not sufficient. Not only do you have to create quality content, but you have to create content that people want to watch more than everything else that is available to them on YouTube - which is obviously very, very hard.
Considering HN biased towards startups, I wonder can the same reasoning be applied to starting a company. Starting a SAAS company sounds the same:
- the connection between effort and reward is unpredictable
- subject to the whims of a largely-opaque algorithm (product-market fit)
- strong track record of attracting and maintaining a large audience
> You can be flying high today, only to have it all change tomorrow, without any explanation.
Probably this one is not that harsh as it seems, Ludwig made an experiment "I made a secret YouTube channel to prove it's not luck". Many creators are using multiple platforms and income sources, so it's not all YT in the end.
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