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it would be at least a little virtuous to seek accurate figures before making decisions


> The idea that most Unity developers will switch to Unreal is laughable.

Why?

(I experimented with both, and preferred Unreal's interface, open source code, and ability to use a compiled language, but have never made a game.)


> Is Subnautica janky?

Yes: I could make the crashed burning spaceship pop into and out of existence by walking a couple of metres back and forth across the floating platform I was standing on.


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