Software developer with almost 20 years experience in C#, .Net Core, Javascript, HTML, CSS, Typescript. I've published multiple iOS applications as well.
I’ve done essentially the same thing for several of our heavy load circuits around the house using an Iotawatt to relay data to InfluxDb. From there it’s pretty easy to write a script that will query the current load and toggle a switch in HomeBridge for automation. Pretty fun stuff.
I liked DSP but it was a bit lacking in complexity once you got past the point of dedicating entire planets to pumping out, say, sphere structure. There's only so large you can build a sphere.
Now, Workers & Resources, Soviet Republic still stays challenging...
As a Factorio player with well over a hundred hours on the clock and an itch that won’t be scratched, I came here thinking I would “just take a quick look at the comments”, and instead I’m racking up new game recommendations that will likely cost me my marriage.
I realized Workers & Resources, Soviet Republic [1] is the hidden gem of logistics/city builders when I found myself spending way too much time trying to figure out the optimal placement of a forklift garage between factories. Still some issues with transportation (last I checked there is no concept of 'transfers' for commuters), but it's being improved all the time. I also love the Tropico series!
I agree DSP doesn't stay challenging in the end game, but I kinda like that because it more easily maps to how I think logistics works in the real world and all the solutions the real world applies to solve these issues. So it's more immersive for me in that sense.
DSP is amazing. Even with some of the rough in-development edges, I really enjoyed that experience. Evidently, I somehow sunk 60 hours into that game inside of two weeks.
Congratulations on your very successful Dyson Sphere. No one will ever understand the magnitude of your accomplishment, so I figure I can at least acknowledge it!
Getting a Steam Deck and owning Rimworld has been a very dangerous combination for me... Haven't tried Factorio on my Deck yet partly because I don't think there is an official control scheme for it yet, but I'm worried that when I do it will open that addiction right back up and I will become completely useless in the real world.
I really want to play that game - always loved the concept of a Dyson
I assume its more of a macro type game vs micro? I am thinking in terms of RTS type games here (which do not directly translate obviously). I always loved Total Annihilation for example but could never get into Starcraft at all.
Its very micro but also some macro. Very factorio-esk. When they add combat and hopefully other ways to use energy I will return and waste vast amounts of time again trying to avoid spaghetti (unsuccessfully).
I think the other person who answered your comment doesn't know what micro vs macro is in an RTS sense. This game is all macro and no micro at all. It doesn't even have combat ATM. They're adding combat probably sometime in the next 2 months but when that comes there won't be micro either probably. You're building massive logistical setups that are automated and run themselves.
You get the attention you earn and the Hipster PDA is still a neat thing I like to tell people about. Merlin Mann may not like the attention but he did earn it.
I love both of those games but recently took on Dyson Sphere Program after it was gifted to me. I quickly put in twice as many hours as I had in Factorio. There is no combat, it's beautiful, and the blueprint system makes it less tedious. Most of the complaints I have about it are nit-picks and at $20 on Steam, it is absolutely worth the price of admission.
Here's hoping. In the meantime, I've had a ton of fun making small ESP devices that integrate with Homebridge. It's really opened up so many possibilities, even beyond the things that Homebridge is typically praised for.
Forever ago, I created a Chrome extension that allowed you to annotate skills that had been endorsed by others with a "Hell No" label if you felt it was not deserved. For obvious reasons, it never got traction but got a few laughs on the podcast that inspired it, which was enough for me.
I mean unless it had a backend server no one would ever see the "hell no css styling" (and even then only others who also had the extension) so it doesn't really make much sense.
You're right re: needing a backend server, but that was kind of the point of it. You'd have to be "in the know" enough to install it and then you'd see the styling. It relied on Firebase storage for the backend piece. In the end, it was mostly for a joke in regards to ongoing discussion from an old Mule podcast. As such, it was just for fun anyways and never really intended to be more than that.