A showcase site for Warcraft III's UI recreated as web components.
BLP textures are decoded client-side, borders use WebGL nine-slice rendering, and hero portraits are live 3D models. Four faction themes, all switchable with one prop.
Built with SolidJS, TypeScript, and the war3-model library.
the version you had is a 2014 remake, it's quite different from the version i've recreated from 2003. this one only existed as for win32. my version should run on linux, and even if it doesn't, it's all open source, so should be easy to patch and have it work forever.
Crimsonland (2003) is a top-down shooter that shipped as a stripped DirectX 8 binary with zero symbols. I decompiled it with Ghidra, validated behavior with WinDbg and Frida, and rewrote it from scratch in Python/Raylib — 46,800 lines matching the original behavior faithfully. The write-up covers static and runtime analysis, reverse engineering custom asset formats, and the full rewrite process. Code is on GitHub and it's playable now via uvx crimsonland@latest
BLP textures are decoded client-side, borders use WebGL nine-slice rendering, and hero portraits are live 3D models. Four faction themes, all switchable with one prop.
Built with SolidJS, TypeScript, and the war3-model library.
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