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The documentary “Jodorowsky’s Dune” presents a fairly strong argument that the “Dune bible” that was assembled for that movie and shopped around to production studios strongly influenced many of the great sci-fi films (or at least iconic scenes in them) in the years to follow.

Specific examples from the documentary were Star Wars and Alien. The latter of which included Dan O’Bannon (screenwriter) and H.R. Giger (effects+concept artist), reprising their roles as staff on Jodorowsky’s Dune.

Highly recommend the documentary by the way. I actually just saw it a couple weeks ago, so the comparison made a lot of sense to me.


Aha, thanks, that’s interesting! I knew some of that but wasn’t aware it had influenced Star Wars. That does make some sense.

Edit to add: I’d still unquestionably put Star Wars as the one that “set up an entire field for success”. Not just because it was the one that shipped and was a massive hit, but because it synthesised many elements besides Dune. I’ll watch that documentary with an open mind though.


> Says the person with 120k fake points on a social media site.

Wouldn’t that make GP even better qualified to comment on the harms of social media use? :p

I certainly wouldn’t say that a pack-a-day smoker with lung cancer isn’t qualified to speak on the dangers of teen smoking. Quite the opposite in fact.


Huh, surprised by this because the Hue app runs great for me, don’t think I’ve ever seen it lag as a daily user for a couple years. Honestly kind of blown away but how well it (and the Hue platform as a whole) works coming from a company that I don’t usually associate with tech.

Goes to show that experience doesn’t always generalize, and I’m curious what’s different in our cases to cause that (since I’m also using on a iPhone 14 Pro).


I'm generally very happy with how my Hue setup works, but for some reason the Hue app sometimes lags on the simpler screens, like the settings tab and configuring the remotes' buttons. The Home tab where you set the scenes / brightness and such usually works fine.


> sometimes lags on the simpler screens, like the settings tab and configuring the remotes' buttons

That's because there is no cloud storage or place to store those settings other than the devices (or the bridge) themselves.

You are not waiting on the app. You are waiting on a request and response to the device over Zigbee to save the settings, which is not an instant action.

Maybe they could just close the screen and finish the work in the background, but I like knowing it completed successfully.


If we’re all automatons, there’s no _point_ in prison, but it also doesn’t matter.

It’s just something we (automatically) place certain people in so they don’t (automatically) perform actions that society as a whole (automatically) disagrees with.

But there’s no point arguing it because in your hypothetical free will-less world we don’t have a choice in the matter. But also we might argue it anyway because we don’t have a choice not to :)


The author disagrees (and used “au revoir” accordingly):

> Free-floating e-scooters have been around all of five years. Nothing has replaced them. Unlike the horses, I can't help feeling that at some point they'll be back.


Since I haven't seen mention of it yet, let me recommend one of his (seemingly) lesser known works: The Sunset Limited.

It's a play of 2 characters and 1 setting, and has an (IMO very good) HBO adaption starring Samuel L. Jackson and Tommy Lee Jones.

Like most of his work, it's an existential contemplation of sorts and perhaps raises more questions than it answers. But I find myself going back to it a lot, maybe as a divining rod for my own meaning to life and death.

RIP, Cormac.


Not really sure what this means. There certainly aren’t 4K assets included in Switch games, which run at max 1080p resolution normally.

I know many games do drop frame rate at 1080p docked vs the 720p built-in display… so is this just getting back up to 60fps while running in 1080p on a 4K monitor?


If you have enough power on hand you can render games at up to 8K [0], and downsample to your monitor's resolution if you're exceeding it. The textures are the original 1080p assets, but it's still a huge boost in visual fidelity, especially if you're downsampling (there are also usually mods to disable a game's native antialiasing if you're doing this). If a game wasn't even attempting 60fps on the Switch in the first place, there are usually mods to unlock the framerate.

[0] https://blog.ryujinx.org/introducing-resolution-scaling/


Most console games end up having textures high res enough to look better than the original hardware if you render them at a higher internal resolution. There are some Wii and Wii U games that look spectacular if rendered at higher res, and the same applies to Switch.

If you emulate on fast enough hardware, for games that emulate well you will hit whatever the game's framerate cap is (sometimes 30, sometimes 60) flawlessly where the native hardware struggles.


Civ4 doesn't have 1080p assets but that doesn't stop me from rendering it in that resolution. I don't understand the argument. Without "good enough" textures I should render it lower and upscale after the fact?


There’s also the concept of anesthesia awareness [1], which does apply to general anesthesia.

[1]: https://en.m.wikipedia.org/wiki/Anesthesia_awareness


The press-release [1] title that this mostly just rehashes is “Lockheed Martin Achieves First Light In Latest Laser Lab Demonstration”.

After reading the linked article I couldn’t for the life of me figure out how “first _flight_” was an accurate description of the test of a land-based laser weapon.

[1] - https://news.lockheedmartin.com/2023-01-23-Lockheed-Martin-A...


fly over :)))))


I’ve been curious about this as well, turns out these ads are classified by the FDA as “reminder ads” and aren’t legally required to list any risks since they don’t list uses [0]. Presumably great for reinforcing positive associations around a drug once it’s already somewhat well known, but morally questionable at best.

[0] - https://www.fda.gov/drugs/prescription-drug-advertising/basi...


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