Hello, I'm an experienced fullstack software engineer and architect with over 13 years of experience. I've worked at a variety of companies mostly in the Microsoft C#, .NET and Azure space building cloud native web applications.
I've spent time on my own learning different technologies such as Python, Node, Golang and Flutter. As well as how to host them on the other cloud providers (AWS and GCP). So I'm confident I can pick up and run with whatever your tech stack may be!
Fullstack / Backend developer with 10+ years of experience working mainly in Microsoft Stack in Azure. Have working knowledge of Elixir/Phoenix and Golang and would be interested pursuing opportunities in those technologies as well as C# roles.
Prefer remote work, but would consider relocation for the right opportunity.
I tried starting a new project in Godot 4 a few weeks ago before they had any official RCs available and it was unusable. Trying to import some sprites for a starting a basic 2d game crashed the editor repeatedly.
I ended up just going back to 3.5. Hopefully they've fixed these issues and 4.0 can be a success. I really like the Godot engine and project - I was just frustrated with the state of 4.0 when I last tried it seemingly not that long ago.
Just want to chime in to say I've had little trouble with the latest betas and now RCs (and I've written a couple thousand lines so I've put it through its paces). Maybe you just got unlucky! In any case, it's definitely worth trying again.
Fullstack / Backend developer with 10+ years of experience working mainly in Microsoft Stack in Azure. Been learning Elixir/Phoenix and would be interested pursuing opportunities in that stack.
Prefer remote work, but would consider relocation for the right opportunity.
I'm working on a multiplayer card game using Godot and Elixir. Its based off of Triple Triad from Final Fantasy 8. I have minimal art, and no public website or demos to show, but I have streamed some of my coding sessions on twitch.
While "favorite" is by definition subjective, Hades is objectively the most "polished" rougelike ever released, and from masters of this craft. Absolute gem, highly recommended.
Not technically a roguelike. In any case, it looks really good and polished, though definitely not my cup of tea, there's too much going on on the screen and I've never been a fan of Supergiant Games game design, but that's a totally subjective opinion.
10 Years of full stack experience; work on multiple side projects in my spare time to learn new technologies. Looking for Senior or higher roles. Really interested in software architecture and DevOps automation.
Remote: Yes
Willing to relocate: No
Technologies: C#, .NET, SQL Server, Azure, Angular, React, LLMs (OpenAI - GPT-4o, Whisper), Docker, Terraform, Git, GitHub Actions, Azure DevOps, Flutter, Firebase, GCP. Some python, golang and AWS experience as well.
Resume: https://www.linkedin.com/in/andrew-thielking-b0229127/
Personal Site: https://thielking.dev
Email: andrew[at]thielking[dot]dev
Hello, I'm an experienced fullstack software engineer and architect with over 13 years of experience. I've worked at a variety of companies mostly in the Microsoft C#, .NET and Azure space building cloud native web applications.
I've spent time on my own learning different technologies such as Python, Node, Golang and Flutter. As well as how to host them on the other cloud providers (AWS and GCP). So I'm confident I can pick up and run with whatever your tech stack may be!