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It is not an overreaction at all to them replacing the principled leader who promised things with the vulture leader whose job and job history is primarily to enshittify things and sell them off.

5% would already be well within the margin of difference for separate identical clean installations of windows on the same hardware.

But the issue is that it is many multiples of that, especially on the most common PC gaming hardware (Nvidia GPUs), often more than a 25% difference in framerates. Not so important at 144fps, but very important at a 60fps baseline and for genres like fighting games.

A lot of people don't mind, say, an extra 5 frames of input delay. They don't notice it. But a lot of people do notice even an extra 2 or 3.

I do think that frame pacing issues kinda do have a critical thin threshold where it's either bearable or an unacceptable difference. And the native windows version can often already be riding right on that line. So while it's not fair to the Linux version to demand better, it is unfortunately the case that it might tip over that line.


I'd guess that the difference only matters if you have the latest most expensive gear pushed to the limit. I have a 2019 RX5700 XT and one of the DDR4 ryzen 5 cpus and all of my games run flawlessly on Linux with great performance.

I've long since decided that buying the latest top end hardware is just spending a lot of money to be upset by buggy drivers or not being able to get 5000 fps in a benchmark but has no real gains in how fun games are.


> I have a 2019 RX5700 XT

So you have very old hardware, can barely play modern AAA games (if ever), and are still happy. Good for you.

But your opinion is relevant to average gamer who enjoys playing games released in current year in the same way that someone drinking instant coffee can advise on coffee beens that it's all just caffeine in the end.


Which games will not run on a 5700xt? I’ve played a load of latest release games on a steam deck which is like 15% of the power of that GPU.


Not a power issue but a feature issue. No ray tracing stops Indiana Jones and Doom Dark Ages (though you can do it in software on Linux): https://youtu.be/aU2qwlCLWm8 . Doom Dark Ages also added a check for Vulkan Variable Rate Shading, requiring a workaround to spoof it. Mesh shader requirement prevents Final Fantasy 7 Rebirth from running.


This. I understand that getting your desktop fps to ridiculous heights is a hobby in and of itself, an obsession that I don't share at all, and good luck to them that do. But I'm colourblind and have the reaction speed of a slug. Anything over 25fps is wasted on me.


After building a few PCs over the years something I've noticed is every time I've bought the highest end new part I feel bad about the money spent, and then I feel bad every time there's a delayed frame or feature missing, and then I feel bad when the next model comes out.

Every time I get something mid range or second hand I feel good about what a good deal I got, and how I'm getting 98% of the features for 40% of the price, and how realistically as soon as you stop pixel peeping screenshots, you won't even notice your settings are on High instead of Ultra. You just take in the story, the sound design, and the actual game.


> all of my games run flawlessly on Linux with great performance.

Your definition of great performance is not mine, but it’s fantastic to watch Linux users continue to hand wave away real issues whilst continually claiming the same or better performance across the board, which is provably false.

> but has no real gains in how fun games are.

It absolutely does for me. Modern displays are absolutely dogshit. I won’t play at anything less than 144hz, as much as I can I aim for 200hz and I want that with consistent frame times.


This is exactly the mentality I'm talking about. People have entertained themselves for all of human history without anything nearly as sophisticated as modern displays. At some point this unchecked desire will suck all of the fun out of a hobby and leave you constantly buying the latest thing and dissatisfied at anything that isn't the highests specs possible to acquire.

The game story, gameplay elements, and such have become secondary to the real hobby of consumerism. If people could have fun gaming 20 years ago, there is no reason it isn't possible to have just as much fun gaming on low to mid range hardware today.


I think this is similar to how buying books is a related but different hobby to reading books, or buying board games is a related but different hobby to playing board games. I know people who have hundreds of board games, thousands of dollars worth, but rarely get to actually play them (for various reasons but mostly involving children).

The hobby of optimising your gaming desktop is a related but different hobby to actually playing games.


Completely agreed, I think most hobbies have this perverse side aspect that is just themed consumerism. And it's so easy to get sucked in to watching youtube videos about the latest board games that you just need to buy, while the reality is you aren't even playing the ones you already have.

It's much harder to step back and realise you don't need the new thing most of the time. Sure if you have a 15+ year old desktop and you can't run the new games at all then an upgrade could be good, but I'd guess most hardware purchases come from people who already have great hardware.


It’s a bizzare assumption to make that because people happen to have different preferences or needs than you do it must be “consumerism.”

I have very specific requirements for motion clarity in games on modern displays. Older display technologies like CRTs and plasmas achieved this naturally through the way they operated. Most modern sample-and-hold displays do not.

You may not notice or be affected by that difference, which is fine. Couldn’t be more thrilled for you, however I am affected. Anything below 120Hz on a sample-and-hold display causes noticeable discomfort for me, and for a long time I stopped gaming entirely because I couldn’t work out why playing anything had seemingly overnight become so bad to play from a comfort perspective. Eventually I realised the issue started when I moved away from CRTs and plasma TVs to modern sample and hold displays.

I was only able to comfortably return to gaming by using very fast displays at 120Hz minimum, preferably 240Hz, because that gets closer to the motion quality I was used to from years of using PC CRTs. For games locked to 60Hz or below, I still prefer playing them on a CRT for exactly that reason and I own a number of CRTs for this reason.


> At some point this unchecked desire will suck all of the fun out of a hobby

You’re projecting. I think I’ve got what I enjoy from my hobby figured out after 35+ years, but thanks anyway.

> The game story, gameplay elements, and such have become secondary to the real hobby of consumerism.

You’re projecting.

> If people could have fun gaming 20 years ago

I didn’t have to endure sample and hold slop 20 years ago, now I do. You may accept or tolerate it, I am under no requirement to do so, nor live in a world where I must accept a significant performance loss is “ok” in any circumstance.

If I wanted less performance, I’d buy something with less performance to begin with.


> 5% would already be well within the margin of difference for separate identical clean installations of windows on the same hardware.

what is the source of this non-determinism?


One problem is that having better FPS stops mattering if the frame pacing and timing is bad, making the game feel like a juddery mess. Or if there is significant input delay differences.

That's why all the data matters for all of these dimensions; game performance is much more than FPS per watt over time.

When people see "linux gaming is great now, look at the fps" it comes across as potentially disengenuous because of all the other factors that matter and should be tested. Or rather, if a reviewer is talking entirely about framerate, then I just can't trust their opinion and expertise when it comes to the state of Linux gaming.


Another problem is that having better frame pacing, or better timing stops mattering if the OS decides to reboot for updates mid game. Game experience is much more than just game performance.

Part of the issue is that a large part of linux gamers are saying "linux gaming is great" and meaning "linux gaming is good enough now that it is better than putting up with microsoft and windows 11"

Some people would rather put up with slightly worse frame pacing if it means no microsoft. Some linux folks are super gung-ho pro privacy, some are just super anti-microsoft but can't game on mac. There's a whole lot of reasons to wind up on linux, so the importance of specific performance details may vary depending on WHY you would be swapping.

And some people are playing games on good enough hardware that there arent noticeable frame pacing issues, so good raw FPS numbers just reinforce their views, and they just genuinely mean they are having a good experience themselves.


To tack onto this a big annoyance for me right now is the lack of knowledge in the community about frame pacing and how to configure the computer.

The user will say 'it lags' but does not mention if they have tearing enabled in wayland, what are their 1% lows, have they set an fps cap, what vsync settings have they chosen in-game. On top of that there is an ecosystem failure as not every game supports arbitrary caps and you have to configure some mangohud thing.

Linux is only a 'just click play' experience if you have no standards because I have never had this stuff be correct out of the box on a fresh install.


> Linux is only a 'just click play' experience if you have no standards because I have never had this stuff be correct out of the box on a fresh install.

I'm not saying you're wrong, but the standard you've outlined excludes Windows too.


This is very personal. I don't particularly mind stutter. Input lag annoys me a lot, though.


Yet another day where 'pull_request_target` is allowed to exist and cause tons of pain. They really ought to kill it off by now.


I expect that the US administration will very quickly ban these cars from being leased or resold into the US from Canada.

...if they're not banned from entering the USA altogether, which seemed to be the way the US President was leaning already.


It turns out that this was, in fact, the case. They DDOS'd themselves, with a deployment of their own code - something they have separately claimed is "99% AI written" these days.


Source? Bluesky has not published a RCA yet and they said the would on April 20: https://bsky.app/profile/bsky.app/post/3mjprnr5ptk2m

There is apparently a blog post going around but I am blocked by the person who posted it. I would still wait for the RCA. (EDIT: this is the blog post, it's about an outage a week ago, and does not mention AI: https://pckt.blog/b/jcalabro/april-2026-outage-post-mortem-2... )


I have found that the vast supermajority of the content that Netflix provided themselves is wretched to my tastes, so I would just automatically scroll past and mentally blot out anything with that red N.

Unfortunately, it is so omnipresent throughout the application these days that it really does make it obvious how little good content they have - or are willing to let you know they have.


I am still surprised that they thought they'd see success with the extremely low quality version they shipped at launch. Just awful models and missing features along with a completely lackluster and shallow vision for what any sort of VR world could be.

Like, how did Zuck look at what was being demoed and think "yes, this is worth shipping" at a time when the closest analogue, 3D games and CG movies, were delivering fidelity that was ~4 hardware generations ahead, in implementation and in design.

To be impressed by and willing to sell the world on his metaverse implementation in that state... it felt like the dude hadn't seen any digital 3d entertainment since 2002.


Cause he doesn't actually want to spend time in a VR world, and has no idea what a good or bad one would be. He just was hoping it was the next smartphone and he'd own the platform.


We've all forgotten the facebook phone failure but I doubt Mark has. He wants control further up the stack. Breaking into OSes is very hard but if you squinted just right VR kind of sort of looked like a green field that was ripe for the taking.


You almost have to feel sorry for Zucc.


Zuck never seemed to actually articulate how this was any different or newer than a sterile corporate vr version of second life. Then VRChat got big and seemed to be better than Horizon Worlds for... everything.

I feel like the main possible benefits that these digital spaces bring, for consumers, are kinda the opposite of things that any Big Corporate Entity would ever want to be involved in.


Zuck just goes 'all in' on every hype and blows billions, because he doesnt want to miss out on anything. What is a few 10s of billions here and there for a company with a money printer.


Seems like maybe that mindset is where he won the hands of cards that turned into the money printer… so he just understands portfolio theory?


I'm pretty sure Facebook didn't need 10 billion $ before it became successful. It became successful, then they invested more and more as it grew.


> and that's the point where the righteous indignation displayed by the neo-Luddites will be necessary and helpful

At that point it will be far, far, faaaaar too late.

> Don't waste your passion defending legacy copyright interests

The companies training big models are actively respecting copyright from anyone big enough to actually fight back, and soaking everyone else.

They are actively furthering the entrenchment of Big IP Law.


They are actively furthering the entrenchment of Big IP Law.

China: lol


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