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We are at a critical point in defining what VR will become.

It would be sad if VR just makes humankind even more addicted to consuming passive entertainment, or something that you "scan in", or a better youtube video. We therefore set out to make cinematic VR a more active experience.

We believe VR can become something that helps us be more present in the moment, that fuels our imagination, that boosts our creativity. We believe in making interactive cinematic VR into something that everyone can handcraft with care, like the art of photography of videography. We believe in marrying the art of the old medias with VR and with code. The code added into your live tour becomes portable across all platforms, thanks to WebVR.

There are billion dollar companies with proprietary solutions in this space, but we felt nothing good enough. We believe that with the power of open source, it can be done. If you like it, please contribute, or support by starring the repo. Thank you!

// Anders, main developer


You stuff looks really impressive but any page that starts with "10x more interactive than ..." and "10x more extensible than ..." makes me want to click away because I'm clearly being told nonsense.

If you've actually done the research to back up those claims, by all means, include them and cite the research, otherwise please don't make up statistics and think it will improve how we think about your work.

Your video is impressive, your work is impressive. You don't need to make up statistics to get people to understand that.


Hi Yodon,

thank you for your suggestion and feedback. But as a matter of fact, we have done the quantification, so it was not taken out of thin air :-)

10x more interactive than 360 videos:

=> We measured the average engagement time increase from around 1 minute to around 10 minutes for the same content, when transferring it from a 360 video to a LiveTourLab tour. This is not surprising. The same general observation was done by YouVisit already a year ago, as I can read, when you give navigation control to the user. You are drawn into the experience, step by step.

10x faster creation than game engine VR

=> We have many users now confirming they could produce an interactive Live Tour within hours from never seen the framework before following the getting-started in the Readme, with custom code. At least for me, with a few decades of coding and knowledge of over 20 programming languages, it took me 2 days on both UE and Unity to reach far less functionality.

10x more extensible than GUI authoring tools

=> This is more like "infinitely". How much more extensible is code than a GUI tool? :-)

100% cross-platform including custom code

=> Clear.

100% standard camera compatible

=> Clear. So not like Matterport where you need to buy a $4,000 proprietary camera.

100% open source

=> Clear. So different from say Matterport, YouVisit, InstaVR, iStaging, etc.

0 server lock-in with static build

=> Clear. I wanted to make this clear because a lot of companies talk about "open source" but then in practice you have to host on their server. Not the case here. Fully static build that can be hosted on any web server.

0 effort to start, a lifetime to master

=> 0 is an approximation. First I wrote "1 hour to get started 100 years to master", but then someone complained that it is more like 85 years since the first 5 years you are too young and last 10 years at 90-100 you might be too old. Not easy to get everyone happy haha :-)


Good point, you are right. I tried now but it becomes marked as a duplicate of this post.


I suggest contact the moderators using the |contact| link at the bottom of the page.


Amazing companies like Matterport and YouVisit has popularised "3D Tours" / "VR Tours". I felt it was time for a free open source alternative, that allows adding code into the VR tour, hence the word "Live" in LiveTourLab. It is ambitious to take on a billion dollar industry as a dev, but with the power of open source, I know it can be done. If you like it, please contribute or support by starring the repo. Cheers // Anders, main developer


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