I just stumbled across this on X and was pretty blown away. I didn't think WebGPU was at the stage where it could handle 300M triangles and 10k skinned instances in a single tab without the browser just giving up.
It looks like it's a custom engine using a full meshlet pipeline.
Does anyone know if there's a technical deep-dive on how they're handling the cluster culling or if they're using a visibility buffer?
As the clock ticks into a brand-new year, let’s toast to the innovators, the builders, the thinkers, and the dreamers who make this community so vibrant. Here's to:
- Writing elegant code and tackling tough bugs.
- Exploring new frontiers in tech and beyond.
- Learning, sharing, and leveling up together.
May this year bring you breakthroughs, discoveries, and joy in every pull request and project.
It looks like it's a custom engine using a full meshlet pipeline.
Does anyone know if there's a technical deep-dive on how they're handling the cluster culling or if they're using a visibility buffer?
reply