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I just stumbled across this on X and was pretty blown away. I didn't think WebGPU was at the stage where it could handle 300M triangles and 10k skinned instances in a single tab without the browser just giving up.

It looks like it's a custom engine using a full meshlet pipeline.

Does anyone know if there's a technical deep-dive on how they're handling the cluster culling or if they're using a visibility buffer?


* Happy New Year, Hacker News! *

As the clock ticks into a brand-new year, let’s toast to the innovators, the builders, the thinkers, and the dreamers who make this community so vibrant. Here's to:

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Happy New Year, HN!


People still use Kik? I wasn’t aware it was still a thing… using lawyers as a threat on an npm package is such a lame and small move…


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