Yes, cases where the service deprecation causes physical e-waste are particularly egregious but we should also not underestimate the societal cost to breaking peoples workflow just because some company can't be arsed to responsibly sunset a service in a way that gives users options to continue it themselves.
They know their software and update story sucks, so partnering with a company which promises to handle all that and they have an existing audience means they'll sell a lot more of that model.
> Unfortunately it seems supporting Linux natively is pretty quickly moving target
With the container-based approach of the Steam Linux Runtime this should no longer be a problem. Games can just target a particular version and Steam will be able to run it forevermore.
And this is due to Valve's big investments in Proton, Steam Deck and the new Steam hardware to get game compatibility working from both the Linux/Wine side as well as making game developers aim for compatibility.
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