I built Image to Music AI — upload any photo (or describe a scene), and AI generates a original music track that matches the mood, colors, and energy of the image.
Powered by Google Lyria. No music experience needed. New users get 15 free credits to try it out.
Thank you for the feedback! You're right -
'sever', 'verse', and 'reverse' should all be
valid answers. I'm working on adding support
for multiple solutions and multiple
languages. I'll let you know once the update
is ready!
I've always been a fan of logic puzzles like the Queens game that became popular on LinkedIn, but I felt the core mechanic was a bit one-dimensional and lacked strategic depth. I wanted to see if I could create a more challenging version for myself and other puzzle lovers.
The main twist in Enhanced Queens Game is the introduction of "colored regions" as a third constraint, on top of the classic row and column rules. The goal is now to place one queen per row, column, AND region, while also adhering to a new adjacency rule (queens can't touch on any of the 8 surrounding squares). This transforms the puzzle into a much deeper spatial reasoning challenge.
I'd love to hear any feedback you have, especially on the new 'region' mechanic, the difficulty curve, or any UI/UX suggestions.
I love playing queens (and tango) on LinkedIn every morning. It’s doing its job and bringing me back every day.
How is your version different than the one on LinkedIn? I played one game on yours and it seems the same but maybe I missed something.
Also, the crown is really hard to see for me with some color blindness. I ended up clicking crown squares to mark them a few times without realizing they already had a crown there.
Hey! Thank you so much for playing my game and for taking the time to write such thoughtful feedback. I truly appreciate it!
That's an excellent question, and you're right that the first few levels are designed to feel very familiar to ease players in. The main differences in Enhanced Queens Game really start to shine on the more complex boards:
The Colored Regions: My version adds a third, crucial rule – you must have only one queen per colored region, in addition to one per row and column. This introduces a new layer of spatial reasoning that completely changes the strategy.
The Adjacency Rule: Queens cannot be placed in any of the 8 squares immediately surrounding another queen (horizontally, vertically, or diagonally).
And thank you especially for the feedback on the crown's visibility for players with color blindness. This is incredibly helpful and something I hadn't fully considered. Accessibility is very important, and I will definitely work on a fix to improve the contrast or add a more distinct visual indicator for the queens. I've logged this as a high-priority task.
Thanks again for the fantastic feedback! It's invaluable for a solo developer like me. I hope you'll give some of the later levels a try and see the new mechanics in full action!
I'm the founder of a startup, and one of my biggest time sinks was creating decent-looking banners for ads, social media, and blog posts. I'm not a designer, and tools like Photoshop have a steep learning curve. I figured others might have the same problem.
So, I built aibanner.co. It's an AI-powered tool that generates banners from a simple text prompt. You just describe what you need, and it creates a bunch of options in seconds. The goal is to get professional-looking creatives without any design skills.
It’s designed for marketers, founders, and anyone who needs visual content quickly. You can create banners for social media, ads, email headers, and more. It has already helped users save about 95% of their design time and has generated over a million banners.
It's free to try, I'd love to hear your feedback and any suggestions for improvement!
I wanted to share a project I've been working on for the past few weeks. I'm a huge fan of the survival game 'Grounded', but I was often frustrated by how scattered the best information was—spread across wikis, Reddit threads, and outdated YouTube videos.
So, I decided to build the kind of central, high-quality resource I wished I had from the start.
This project was also a great personal challenge to go deep on a modern web stack. It's built with:
* *Next.js* for the framework, using static site generation (SSG) for nearly every page to ensure the site is incredibly fast.
* *Tailwind CSS* for styling. It was my first time really committing to the utility-first workflow, and I'm a convert now.
* The content is managed via a Git-based headless CMS approach.
The site features detailed guides on base building, a full bestiary with creature weaknesses, crafting recipes, and more. I put a heavy emphasis on clean design and mobile-friendliness.
I know the HN community has a sharp eye for both design and engineering, so I'd love to hear any feedback you have—on the tech stack, the UI/UX, performance, or even the content strategy.
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Would love feedback from the HN community!
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