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It really depends, up until recently (January) reading all the Temporal doc and doing the courses allowed me to frequently suggest to the current frontier model things they didn't remember. I don't know if this changed recently.

The part on the Bauhaus movement is weird, and I'm not sure I agree about how the author thinks about users.

>What did previous generations of craftspeople do when everyday goods and buildings suddenly could be mass-produced by industrial processes? One reaction was to copy the style of old, and make the industry crank out widgets and buildings that at least looked like they were handcrafted.

Is this a reaction by craftspeople? I don't think it is, I think this was what industry people did?

>Countering this trend of historicism, an alternative approach was developed by the Bauhaus movement of the early 20th century. Instead of pitting factory workers against craftspeople, their stated goal was to have them work together, and redevelop the arts and crafts with industrial manufacturing processes in mind.

From what I understand the Bauhaus movement has/had a huge influence on modern architecture, which people tend to like less than traditional architecture [1]. It feels weird to have that followed by "Caring about quality and the user".

>The industrialization enabled lots of cheap plastic products, designed by people who didn’t take the time to think how they would be used and by whom – yet good industrial design is still a thing.

>And software like Wix and Next.js enabled the creation of lots of websites that load terribly slow and are not accessible – yet there are still practitioners of the front of the frontend out there.

I think the author really really really underestimates how important is it that something is "cheap". I personally like a lot having the option to use cheap and relatively good stuff, or pricier and better stuff, for most things.

This is a bit stretching the definition of "accessibility" but, I think in a way price should be thought as part of accessibility. If we consider that it's important that websites work well on slow networks, partially because not everywhere in the world has access to good network, partially because good networks cost money ; then I think we should consider that while a good website beats a bad website, sometimes a bad website beats no website. Sometimes a "cheap plastic product" means someone that can't buy the well designed product can still buy a product, and get started in a hobby.

This is pretty bad news for craftsmen I think, but as a software engineer that is very happy to be able to get into crochet or photo or cyanotypes or pottery or hiking for relatively cheap, I can't help but try to see the other side of software getting cheaper.

[1]: https://www.sciencedirect.com/science/article/pii/S026427511...


IMHO Bauhaus was about design for functionalism and 'getting the job done' efficiently. When viewed in this sense, a Bauhaus frontend might be gopher, an old Nokia phone, or the unix command line.

A modern tent is arguably the evolution of the Bauhaus spirit applied to structure. Tents do suck in comfort compared to pre-Bauhaus European buildings, but if you're going to carry a building to the top of a mountain, they're not a bad option!

ie. Pre-Bauhaus = It costs what it costs. Tradition reigns. Bauhaus = Mass manufacturing and material properties in-scope for design, resulting in often better design when holistically considered.


>Bauhaus was about design for functionalism and 'getting the job done' efficiently.

I don't think it was true at first. From what I understand it was mostly about ideology first.


Default output of claude code. Another obvious example is https://trumprx.gov/, with the background beige that's kinda close to the Hacker News one (to my eyes at least)

This paper is not really relevant, it's based on the "Computer Language Benchmark Game", so what it measures is a mix of the efficiency/speed of the language and the attention that practitioners of that language gave to the Computer Language Benchmark Games.

What is measured in that table is neither naive code nor the absolute limit you can reach with each language, which means you can't really then compare languages between themselves the way the paper implies.

I think picking professionals at random that practice those languages and ask them to write Computer Language Benchmark Games code would be maybe a bit more representative, but even there you face huge biases.


> neither naive code nor the absolute limit you can reach with each language

Maybe a nit pick. But this isn't a basis to say you can't compare the code. The 'average' code is going to be somewhere between your two extremes. Assuming on average, the code was written by the average programmer, you can get an insight in to what the average programmer of a programming language should expect.

Now it may be that populations of programmers favour different things (speed, memory usage, ease of implementation) but that still forms a valid comparison.


We are talking about the benchmark game here. The code for different languages was written by different programmers. For some languages, there were multiple implementations and many iterations. In this case, the researchers used the fastest one.

Some of the implementations are extremely optimized and took a lot of effort. Some implementations are not. So you might be comparing highly optimized JavaScript code with naive, below-average TypeScript code. You cannot compare those.

It would be much better if they used the same level of optimization for each language, but they didn't. Furthermore it is called a "Game" (it used to be called a "Shoot-out") because you shouldn't take it seriously. So it shouldn't be the basis of serious research.


I'm confused because there is no Typescript on the benchmark games that I can see. So what are they even using for Typescript here?

Btw I like your article, it does feel a bit AI generated but I think the problem and setting are interesting enough that it was a pleasant read.


>We want to train a specialized AI model that knows Flipper One's internals and applications inside out, so general-purpose models won't cut it. We invite the community to get involved.

I think a general purpose model would actually cut it pretty well if it has access to proper documentation and search. Since everything will be OSS, the model can have "full" introspection of the system.


Sad for the processor, it has a "16-core Intel Ultra 9 285H" which is from what I understand intel 15th gen, while the 16th gen, "Panther Lake", seems to be the one giving battery life around as good as the M1 in the new Dell laptops.


You can also have an older Ryzen 7 8845HS according to the tech specs. Even though the overview page states it's a Ryzen 9. Weird.


I got one around december/january this year. I don't know your use case, for me it is okay in terms of size for reading. I do read a lot on my phone, on my laptop, on a larger e-reader.


>It seems obvious that a humanoid robot system or other truly general-purpose AI will need a stack of model types that work in concert.

I don't think that much of AI today is obvious, so I'm suspicious of anything that is "obvious" about the future.


There's a book I've read recently, "Sanity and Sainthood", that talks about meditation and psychotherapy. The idea is something like, imagine your mind is you sitting next to a pile of stuff that stinks, meditation builds the skill of tolerating the smell, psychotherapy removes directly some of the things that smell. Both of those can lead you to being fine in your mind.

As a concrete example, Shinzen Young says that he wouldn't trade a day of his life now, after lots of meditation, for a year before he started meditating, but also he didn't manage to deal with his procrastination through meditation and used psychotherapy here.

Another example of "not everything has to be dealt on during meditation", regular exercise, eating well, acting in a more honest/moral way (whatever those mean to you) all help meditation.


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