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https://www.bbc.com/news/articles/c86jx18y9e2o

Apple has responded and has started moving a lot of manufacturing out of China. It just makes sense for risk management.


The amount of sugar in Coke hasn't changed in the last 40 years, and probably longer than that. It's been consistent at ~39g/12oz, even through the "New Coke" debacle. Wouldn't be surprised if Coke in the 40s, with sugar rationing, had less sugar though.

"The amount of sugar in Coke hasn't changed in the last 40 years,…"

Likely so, but there's some evidence it's different in different markets. That's why I made my reference point the 1940s. I first tasted Coke in the late 1950s in a market outside the US and it was definitely less sweet than it is nowadays.


> The amount of sugar in Coke hasn't changed in the last 40 years

Except for when it has. e.g.: https://www.cbc.ca/news/business/coke-cuts-sweetness-in-cana...


*hasn't changed in the last 40 years in the United States

Copyright isn't doesn't protect a document from being read, by a human or a machine.

Not from being read, but from being legally used to train a model.

Better in that it was clear, but worse that you had to resize from the bottom right. Made expanding to the left, or up, very annoying. I'd take the current situation over this.

True, but not a 1:1 comparison, because Classic Mac OS windows were much better at staying where you put them, even between sessions. John Siracusa wrote a lot about how this was missing from Mac OS X: https://arstechnica.com/gadgets/2003/04/finder/

People also didn't regularly plug classic Macs into external monitors, changing the screen resolution temporarily.

For this and many other reasons, I just don't think the paradigm would work today. It's philosophically smart but limiting in too many other ways.


Yeah that is also true. I have had that experience with certain CD-ROMs (maybe like two or three ever but has happened) on my PowerBook 2400c. If the authoring machine had a higher display resolution than my machine, and the author had the writable disc image's window open to a place outside my screen resolution, and the window positions got saved to the DesktopDB/DesktopDF, and the DesktopDB/DesktopDF got written to the CD-ROM, then it would open in the position outside my screen resolution every time my own DesktopDB/DesktopDF got erased. One particular artist's CD-ROM is completely outside of it which annoys me every time.

Relevant TA: https://web.archive.org/web/20090625152558/http://support.ap...


Been posted 4 times. HN loves rats eating bats.

https://hn.algolia.com/?q=rats+bats


Russian Revolution? French Revolution?

He isn't wasn't wrong, and the parent post wasn't even correcting him. Gmail is not a corporation, it is a product - singular.

Gmail is a product, but the comment wasn't saying "Gmail the product deserves to be shamed... ", more like "the Gmail team/devs/company deserves to be shamed...", which is why the plural still made sense to me (given the omission of an explicit "team"). The singular makes sense to me too.

In any case, I wasn't really interested in correcting or proving anyone right or wrong, just pointing out an interesting linguistic detail and where the grammar may have come from.


Can you "shame" a product, though? Obviously not. So you're shaming the people who built Gmail, the organization - hence the plural form is acceptable.

There is no federal law requiring unit requiring unit pricing, but the the NIST has guidelines that most grocery stores follow voluntarily. 9 states have adopted the guidelines as law.

https://www.nist.gov/system/files/documents/2023/02/09/2023%...


There are only 1,038 delisted games out of 100,000+ games on Steam, so there are willing licensors. Some may offer perpetual licenses, but want a royalty. It might be easier to delist a game than to manage the ongoing paperwork.


Most games don't have that sort of licensed content to start with, so comparing to the total population of games isn't meaningful.

Offering a perpetual license would limit the licensor's options (e.g. they could never offer someone else an exclusive license, nor could they adjust the rates if the brand becomes more popular, nor could they terminate if the developer/publisher becomes toxic), so I guess while it's theoretically possible I just don't see why they'd want to offer such a license.


It is meaningful if the claim that perpetual licenses don't exist. They do. The terminology is often mocked, but comes in handy in case like this: "in perpetuity, throughout the universe".


I think Dark Souls is not a fluke, it shows that when executed well (which very may be hard), it is additive. It makes things feel more organic.

From article : "Maybe one cave system has a place where it connects to a dungeon, which connects also to a basement in some guy’s house in the middle of nowhere."

This just sounds better than having the black and white delineations between spaces. Yes!


> Maybe one cave system has a place where it connects to a dungeon, which connects also to a basement in some guy’s house in the middle of nowhere

To an extent, tears of the kingdom really does do this a few places, but not enough. It really is fun finding new holes into the underworld from a cave, and using the caves to get into the shed in that one village or to the tower etc


Something I've occasionally wished for is a classic-style Zelda game[1] where partway through the adventure you discover that all the dungeons are actually adjacent to each other, and you can open up passages connecting them turning it all into one big Metroidvania experience.

[1]: i.e. one with 4-8 dungeons and new navigation/combat tools in each, not a sandbox like BotW


I was surprised that ToTK was so focused on the underworld. The sky islands are much nicer.

That said, I was also surprised ToTK had the same plot as BotW. Like, Ganon takes over the castle and then they defeat him and then they go into the basement and he's just there and he takes over the castle again?


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