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The code has no relation to YSFlight, and predates YSFlight source being released either way, but I admire YSFlight's timeless art style.


I didn't know the source code for ysflight was ever published. That's great news!

Is the source code for Tiny Combat Arena released too?


It's not, but I upload a lot of the more general purpose code I use to my github: https://github.com/brihernandez


For the record, TCA is 243MB as of right now. I think the smallest it ever was, was ~120MB on launch, and ~90MB in early pre-release versions. The audio files alone are ~60MB. I was sad to see it hit >200MB, but it can't be helped.


TCA looks like a fine piece of software. I'm going to try it. But I prefer WW2 airplanes over modern ones. And I'm have a BLAST learning LAC. There is a lot of depth here. And LOTS of airplanes to try. I haven't spent much time in the online missions yet but I am almost ready to give that a try. I'll probably get murdered there by some bushwacker!

I will try TCA after I get tired of LAC. If I ever get tired of LAC.


Still having a blast with LAC in the tutorial and offline missions. I fiddled around mapping my controls but after a lot of changes I just went back to the defaults. Had to get used to it but now its GREAT. Smooth flight rock solid 60FPS with 1080p graphics on most of my machines. Really smooth. I hadn't realized the little hickups Windows inserts into my other flight sims until I got into this LAC. It's noticably smoother. The feeling of flight is just THERE.

OTOH the enemy AI isn't very good. The bots in the training missions don't ever do anything fancy and after awhile its finally getting easy to mow them all down. But I mean that in a good way. In a fun way.

Ground handling is primitive too. Taxi on the runway and take off and landings seem playful and not very realistic once your wheels hit the pavement. But once in the air its magical. For FOSS this is surprisingly good.


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